dropping particles, making em spin some randomness? (solved)

MistaraMistara Posts: 38,675
edited April 2021 in Carrara Discussion

Hi,  dropping realm coin.  is there a setting to make coins turn as they fall?  but not all exactly the same, some randomness

thanks

Post edited by Mistara on

Comments

  • DesertDudeDesertDude Posts: 1,234
    edited April 2021

    Hi Mystiarra,

    The bottom part of the Particle Emitter interface has a 'Unlink rotation from trajectory" checkbox - if you check it some controls for Orientation and Rotation Speed light up.
    (Picture should be bigger if you click on it)

    unlink_rotation.jpg
    1464 x 490 - 79K
    Post edited by DesertDude on
  • DesertDudeDesertDude Posts: 1,234
    edited April 2021

    And here is a real quick set up as a test:

     

    Pretty much used the same settings as screen shot above.

    Orientation seems to change the initial orientation of the particle.
    Rotation speed is probably what you are after.

    I'm still a little confused about dialing in anything predicable, but to test I set the Particle Emitter to strictly create 1 particle per second. Then in the Assembly Room, with the Particle Emitter selected, under the General Tab I set the 'Particles displayed in 3d view' slider to 100% and set the Display dropdown to 'Mesh'. Then I could clearly see 1 particle per second and get an idea of what was happening dialing in different values in those controls.

    Not sure if that's any clearer. blush

     

    Post edited by DesertDude on
  • MistaraMistara Posts: 38,675

    kewl.  thanks.  never realized what that checkbox was for. 

  • mindsongmindsong Posts: 1,693

    that came out pretty cool!

    saved your howto to my cool C tricks folder as a PDF - tnx!

    best,

    --ms

  • DesertDudeDesertDude Posts: 1,234

    Mystiarra, mindsong,
    cool and thanks and glad it helped!

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