HELP - custom morphs causes mesh explosion

Hello, I have the following problem : 
I have a posed charackter (genesis 8) that I ported to zBrush.
in zBrush I have sculped some pressure points, etc.. 
Again in DS I applied the zBrush model as morph on the character - the problem is that the whole mesh explodes. 
i think it's a double transformation because zbrush wants to apply the morph to the character in A pose, but the character already has a pose. 
is there a way to freeze the positions of the bones or maybe unbind the skeleton ? 
or is there another easy way to create pressure point morphs for posed characters ?

thanks !

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Comments

  • How are you working? GoZ should automatically reverse out any adjustments, if instead you are using OBJ export/import then make sure you use Morph Loader Pro and enable the Reverse Transforms option. Also, if using OBJ, make sure that you use the same preset in the OBJ export and Moprh Loader options so that the scaling is correct.

  • BejaymacBejaymac Posts: 1,838

    A mesh explosion is usually caused by the winding order of the morph being different to the winding order of the mesh, as a result each vertex in the mesh has the wrong morph delta applied to it.

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