I have to agree that the club looks more comical than realistic, like something you'd see in a cartoon. With that tiny handle and so much weight at the upper end, it would be very hard to use. If you look at the entry for clubs at Wikipedia, you'll notice that clubs throughout the world and throughout history follow fairly similar designs. You either have a more or less 'straight' club -- like a police officer's nightstick or riot baton, or a cudgel -- or you have a relatively long handle and then a fairly small 'mass' at the end of the club -- like a mace, or most war clubs. I suspect that the physics of the second kind are optimized to get the heavy part at the end moving as fast as possible: it's probably an instance of some form of the lever principle. A club shaped like the one in the sample images wouldn't be effective because you'd be moving a lot of unnecessary weight -- that thick upper part -- and have only limited control. My guess is that something balanced like that would put a huge strain on the wielder's wrist instead of letting them use their whole arm to swing it.
I may be wrong about this: I'm neither a physicist nor an expert on ancient weapons. But my impression is that real clubs just didn't look like that and that there were good reasons why they didn't. (Some war clubs from the South Seas have profiles that look a little like this one, but they're also flat and have shark teeth or sharp rock set into the edges; in a sense, they're more like machetes than clubs).
Incidentally, the earliest clubs were probably either just heavy branches, or the femurs of animals (or people). If you think about it, a femur is a pretty good shape for a club -- a long straight shaft topped with a hard round ball. I'm not sure how sturdy a bone club would be, but I guess it doesn't matter: if you used it effectively, you could have two new clubs for the price of the one you just broke on someone's head.
This is a neat thread, and it is great to see the PA listening to feedback.
I was going to post something earlier, akin to what bytescape had posted, but I wasn't sure how it would be recieved, so I passed. I am glad you took the information with the intent it was delivered.
All that being said, I am guessing clubs are not the most difficult item to "sculpt", So I would just include all the ones you made and let the Customer have choice. Won't hurt anyones feelings to have 5 Club options! And the original LARGE one you created would be great for Fred Flintstones/Comic/Toon Caveman
Another route would be something like a Shilalah/Cudegal
This is a neat thread, and it is great to see the PA listening to feedback.
I was going to post something earlier, akin to what bytescape had posted, but I wasn't sure how it would be recieved, so I passed. I am glad you took the information with the intent it was delivered.
All that being said, I am guessing clubs are not the most difficult item to "sculpt", So I would just include all the ones you made and let the Customer have choice. Won't hurt anyones feelings to have 5 Club options! And the original LARGE one you created would be great for Fred Flintstones/Comic/Toon Caveman
Another route would be something like a Shilalah/Cudegal
You are absolutely right. Having more options for everyone to chose from is a great Idea. So I will have a few other club options as requested.
Looks great. I'd make the club less heavy, shape it more like a cudgel i.e. weighted at the end. I imagine it as a heavy tree branch selected for its shape rather then a tree trunk. Hope it does well.I
Nice. I just took a closer look at the new improved club, and I really like the leather thong around the handle. That's a great detail.
It occurred to me that you might be able to satisfy everyone if the club was able to morph -- make it long and thin like a cudgel for the historical purists, or shorter and fatter for cartoon caveman renders. Obviously, that's extra work, but if it was easy to do, it could be a selling point.
Nice. I just took a closer look at the new improved club, and I really like the leather thong around the handle. That's a great detail.
It occurred to me that you might be able to satisfy everyone if the club was able to morph -- make it long and thin like a cudgel for the historical purists, or shorter and fatter for cartoon caveman renders. Obviously, that's extra work, but if it was easy to do, it could be a selling point.
Well for the clubs. I did 2 versions, one like the Flinstone type club for more cartoon characters and the more slimdown version. :)
Comments
I have to agree that the club looks more comical than realistic, like something you'd see in a cartoon. With that tiny handle and so much weight at the upper end, it would be very hard to use. If you look at the entry for clubs at Wikipedia, you'll notice that clubs throughout the world and throughout history follow fairly similar designs. You either have a more or less 'straight' club -- like a police officer's nightstick or riot baton, or a cudgel -- or you have a relatively long handle and then a fairly small 'mass' at the end of the club -- like a mace, or most war clubs. I suspect that the physics of the second kind are optimized to get the heavy part at the end moving as fast as possible: it's probably an instance of some form of the lever principle. A club shaped like the one in the sample images wouldn't be effective because you'd be moving a lot of unnecessary weight -- that thick upper part -- and have only limited control. My guess is that something balanced like that would put a huge strain on the wielder's wrist instead of letting them use their whole arm to swing it.
I may be wrong about this: I'm neither a physicist nor an expert on ancient weapons. But my impression is that real clubs just didn't look like that and that there were good reasons why they didn't. (Some war clubs from the South Seas have profiles that look a little like this one, but they're also flat and have shark teeth or sharp rock set into the edges; in a sense, they're more like machetes than clubs).
Incidentally, the earliest clubs were probably either just heavy branches, or the femurs of animals (or people). If you think about it, a femur is a pretty good shape for a club -- a long straight shaft topped with a hard round ball. I'm not sure how sturdy a bone club would be, but I guess it doesn't matter: if you used it effectively, you could have two new clubs for the price of the one you just broke on someone's head.
Thoes are great points. thanks :)
So I took your guy's suggestions and scaled down the club, it does look much better. Also I have created an axe and spear for the wildman.
New render of the Wildman outfit
This is a neat thread, and it is great to see the PA listening to feedback.
I was going to post something earlier, akin to what bytescape had posted, but I wasn't sure how it would be recieved, so I passed. I am glad you took the information with the intent it was delivered.
All that being said, I am guessing clubs are not the most difficult item to "sculpt", So I would just include all the ones you made and let the Customer have choice. Won't hurt anyones feelings to have 5 Club options! And the original LARGE one you created would be great for Fred Flintstones/Comic/Toon Caveman
Another route would be something like a Shilalah/Cudegal
You are absolutely right. Having more options for everyone to chose from is a great Idea. So I will have a few other club options as requested.
With that axe and spear, I don't think my Wildman is going to bother with a club. They look great :)
Nice!
I would agree with this observation.
this set is looking really good! i'm looking forward to its release.
:)
j
So here is what the WildWoman Outfit will look like so far.
So here are both the outfits together. I will do a separate set of weapons for the woman outfit.
Nice. I just took a closer look at the new improved club, and I really like the leather thong around the handle. That's a great detail.
It occurred to me that you might be able to satisfy everyone if the club was able to morph -- make it long and thin like a cudgel for the historical purists, or shorter and fatter for cartoon caveman renders. Obviously, that's extra work, but if it was easy to do, it could be a selling point.
Well for the clubs. I did 2 versions, one like the Flinstone type club for more cartoon characters and the more slimdown version. :)