4.7 AoA lights not recognized
Sarraj
Posts: 10
As the title says, the render engine doesn't recognize the AoA lights, so any scene light solely by them render black.
Is this a bug on my end or was the lighting code changed enough that we have to wait for PAs to update their products?
Post edited by Sarraj on
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They work for me in DS4.7.0.12, 64-bit under Win 7 Pro. What version and OS are you using?
There was a thread on problems people were having with the flagging options - are you using those? Certainly I've been doing renders using the Advanced Ambient Light without noticing issues. If you are still using the Public Beta, and hadn't had a Public Beta isntalled before you installed the lights, you would need to reinstall the lights - though there's no reason to sue the beta now it's been elevated to a Production Build.
Same thing actually.
Also I just noticed that not all the options are present on the lights, and if I recall correctly that was an issue if they weren't installed correctly. Hopefully a re-install will fix that.
Edit:
Yep, a re-install fixed it. The UberLights are also rendering black so I'll re-install those as well. Everything else seems to be working fine.... for now :P