Updates - Daz to Unreal
Daz to Unreal - Version 4.2.0
Community Additions:
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Blueprint Example and Automation for using Epic’s Livelink with Genesis 8.1 Characters.
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Developer: David Vodhanel
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Instructions: http://davidvodhanel.com/daz-to-unreal-arkit-for-genesis-8-1/
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Blueprint Example and Automation for using FaceFX with Genesis 8
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Developer: David Vodhanel
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Instructions: https://davidvodhanel.com/facefx-to-unreal-getting-started/
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Daz Control Rig Added for Genesis 8 and Genesis 8.1 (Experimental)
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Developer: GutoCrafts
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Original Branch: https://github.com/guto88/ControlRigForDaz3D
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Can be found under Content.
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Can now Export Pose Assets directly from Daz.
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Developer: David Vodhanel
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Other Features:
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Can now remove Asset Name in Material’s name during import.
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Reduced the default Eye Moisture Opacity from .04 to .01
Reminder: If your run into any issues, please reach out through GitHub at https://github.com/daz3d/DazToRuntime/issues
Note: Hey everyone! My name is Bryce, and I'll be helping out with announcements for our Bridges. We're trying out a new system here where we're organizing all our Unreal updates into a single thread so it's easier to find everything in one place. The devs and I will still be lurking in the forums, though the best way to reach us is through that GitHub link above if you run into any issues.
Edit: Updated GitHub link.