Why are the eyes black?
RexRed
Posts: 1,339
I have had this problem before but usually could get rid of it by switching eyes.
Now it is persisting.
My figures are dead center of the scene and it is still happening.
How do I fix this?
Is it some layer that I can turn off or a setting that I can adjust?
This is the Michael 8.1 figure I thought I would use eyes from Genesis 8 figures but it seems not.
I will say that many of the objects in my scene I have resized to about ten times their original size but my main figures are normal size.
All I did to my main figures was made them squint a bit and moved eyes side to side.
I also adjusted the roughness of their skin I don't think I had the eyes selected.
Comments
Here is a better image,...
I've been dealing with this, too. As I understand it, this is a problem for NVIDIA and/or DAZ to solve.
In the meantime, my work-around is to make "Eye Moisture" just a tiny bit larger, like 0.05%. That usually solves it for me.
These freebies let you enlarge Eye Moisture:
https://www.sharecg.com/v/94074/gallery/21/DAZ-Studio/InTheFlesh-Merchant-Morphs-for-G8F-Vol.-1
https://sharecg.com/v/94004/gallery/21/DAZ-Studio/InTheFlesh-Merchant-Morphs-for-G8M-Vol.-1
WOW Margrave! I changed it to memory and that changed it but did not fix it. Then I switched it to speed and it is gone!
It bothers me that I do not know why it is fixed, I will try the eye moisture work around also and see if that is something I can long term depend on as a fix.
Is eye moisture the same as the tear thing?
No, Eye Moisture is part of the figure itself, not a geograft.
Select GEN : SURFACES : EyeMoisture
It is set to GLASS - THIN - CLEAR by default.
I set mine to "Iray - Liquids - Water Thin" and that fixes it for me and looks a WHOLE lot better.