Using Geometry Editor on instances.

RexRedRexRed Posts: 1,323
edited May 2021 in Product Suggestions

Feature request

I would like to be able to select an instance group, select the geometry editor tool and use the marque tool ane delete grass and other partial items without having to ungroup the instances.

An instance group should be able to contain partial, edited, orphaned instances.

When I ungroup the instances, Daz sits there in a cyclical stutter trying to use iray on each instance.

It would be nice if the geometry tool worked on instances.

It would be nice to be able to select and delete items or parts of items within instances without having to ungroup the total package.

Surgical editing.

Post edited by RexRed on

Comments

  • RexRedRexRed Posts: 1,323
    edited May 2021

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    Post edited by RexRed on
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  • chris-2599934chris-2599934 Posts: 1,804

    The whole point about instances is that they're cheap copies of the source object. Once you start being able to edit the individual polygons of each item, you're no longer talking about instances.

  • RexRedRexRed Posts: 1,323
    edited May 2021

    chris-2599934 said:

    The whole point about instances is that they're cheap copies of the source object. Once you start being able to edit the individual polygons of each item, you're no longer talking about instances.

    I understand that Chris, but when you have to only edit one clump of grass you have to undo the entire group and then you end up with a memory overload.

    Then daz goes into a cyclical stutter with iray and your project is corrupted.

    This is where having what I have outlined is helpful.

    Have you ever tried to ungroup a group of instances that have thousands of items in it just to delete one clump of grass?

    It is often impossible.

    Being able to select that instance of grass and delete it without ungrouping the whole instance group would be helpful.

    Or being able to alter a few instances without having to ungroup the whole ball of wax would also be helpful.

    Also, being able to draw a square around objects in the viewport should be available too.

    Post edited by RexRed on
  • Richard HaseltineRichard Haseltine Posts: 100,734

    Even if you uninstacne the item its geometry iss till an instance of the same asset as the others, it's just able to take modifiers independently - if you want to use the Geometry Editor, which edits the asset data directly, you need to break that link, e.g. by exportijng as OBJ and importing with a new name so it isn't pointing back to the original asset.

  • AscaniaAscania Posts: 1,849

    And that's why InstaEdit exists. https://www.daz3d.com/instaedit

    As well as Instances to Objects. https://www.daz3d.com/instances-to-objects

  • RexRedRexRed Posts: 1,323
    edited May 2021

    Ascania said:

    And that's why InstaEdit exists. https://www.daz3d.com/instaedit

    As well as Instances to Objects. https://www.daz3d.com/instances-to-objects

    Have you ever tried to use instaedit on an ultra scenery ground object?

    You take one grass group and use instaedit and end up with 7000 or more instances of grass.

    Your computer bogs down, Daz freezes up (and I have an Nvidia  3090 graphics card) and Iray flips out and won't stop resetting itself.

    Why can't I just delete one instance without converting the whole group?

    If I were to use Geometry editor on an instance why can't Daz just ungroup that instance and leave the rest intact?

    If I export the object I end up with defeating the purpose of the grouping.

    There should be a way to surgically edit members of the group without having to convert the whole group to a mass of redundancy. 

    Post edited by RexRed on
  • UthgardUthgard Posts: 863

    Completely agreed. The ideal, for me, would be to be able to ungroup and select instances found inside a given volume so we could easily make our own selections.

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