My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited May 2021

    .Here's a recent  render I can't believe I forgot to post as it was one that I had a lot of fun doing.

     

     

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  • RakudaRakuda Posts: 931
    edited April 2021

    Bought the King Wash set from Dekogon which can be bought here in the store. Bought it because it is

    just such an amazing set with such attention to detail and lighting.

     

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  • RakudaRakuda Posts: 931
    edited April 2021

    Customized a model of a Mazda Protege that I bought. Added a logo because, why not? I'm not reselling

    it that way, but it looks so much better in the render with a logo.

     

    I am having a heck of a time however getting the light texture settings to be convincing and right.

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  • RakudaRakuda Posts: 931
    edited April 2021

    Setting up some apartment buildings. Initially set up  some textures from photo snaps, but decided to

    actually build some windows to render as textures. Then I can use the textures for low-poly buildings and

    the windows for the higher poly object versions.

     

     

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  • Don't delete the attachment after using the link to place the image inline, if you do there is nothing to display (you will see the cached image, though, unless you do a hard refresh).

  • RakudaRakuda Posts: 931
    edited April 2021

    @richardhaseltine Yeah, I think I did delete an attachment by accident. Which post was it?

    Update: I saw after doing a hard refresh to clear my cache.

     

    Was playing here with SimTenero to randomize a character. He seemed like he belonged in this atmosphere

    of the gameroom.

     

     

     

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  • RakudaRakuda Posts: 931
    edited April 2021

    Using the Parkside Loading Bay as a background to play with mixing in some 3D scans.

     

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  • RakudaRakuda Posts: 931
    edited April 2021

    Working on a few poses from a model as reference and I saw some of the poses in my mind with roller skates. So I went with it.

     

    Arms folded poses are a challenge of course as they naturally involve a lot of flesh deformation in real life

    that is more difficult in simple 3d.

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Playing albeit roughly with the power of displace maps.

     

     

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

     

    Based on a costume of a model who posed for me yesterday. I created the wings and the ring for the

    head. Funny thing is I used a fur texture for the hair wreath and decided to investigate how the fur

    worked creating a raised texture.

    I used Leather and Fur Iray Shaders

     

    That got me looking into displace maps and eventually on to inspire

    the previous post with the buildings which used displace maps.

    One thing leads to another.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    And lastly a character being worked on who I'm refining the features a bit. Let's call her Flora at this point.

     

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  • RakudaRakuda Posts: 931
    edited May 2021
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  • RakudaRakuda Posts: 931
    edited May 2021

    A rendering of Adam in the garden.

    Eve wandering a different part of the garden

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  • RakudaRakuda Posts: 931
    edited May 2021

    Robot encountering a spider

    Using:

     

    Here's the environment used in the above image. Pretty cool house.

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Been a while since I pulled off any 3Delight renders. Here's a go.

    The Shadows and Highlights were adjusted a bit in Photoshop.

     


     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Playing around with the new Feel Tha Funk trying to get that 70's vibe.

    Also used Expressive Dancer Poses for Genesis 8 Male

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Playing with some birds that I saw on an iron framework at a coffee shop I went to this weekend. I have to cap off

    the ends of the tubing as I forgot. Then I need to make some windinig plant vines also around the rusty

    wire framework as well.

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Some heart shaped glasses made on a whim

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Just for grins and as it was cheap, grabbed the Coliseum model. Here are a few gladiators including Underbelly in the arena.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Went all-in and bought the Brooke 8.1 and Beverly 8.1 sets

    I tried rendering Beverly as a dancer but the skin seemed a bit too smooth and not gritty enough for that

    purpose. So, instead the textures from Fatal Stranger worked a bit better. Good proportions for a belly 

    dancer and textures that worked also by mixing the sets.

     

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    I revisited an old project and had another go this time with Epic Props: Godrays... I think it is at

    least an improvement over the last go.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Here is another render from some costume mashups of a lady photographer. I really like one

    I recently bought called "Vagabond" something or other... That had many useful clothing props here.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Today I downloaded Holm HD, who intrigued me as an expressive character with unique

    and compelling features. Something that surprised me is that when I went to morph the character

    expressions, the visemes or phonetic shapes were missing. I wonder which version of  Genesis

    they disappeared? I have to look... Am I missing something?


    https://www.daz3d.com/holm-hd-for-genesis-81-male

    Did a few quick renders

     

     

    Then I decided to go ahead and get a copy of ComicLife inspired by some of SereneNight's pages.

    Never used it before but it seems pretty intuitive. So here is a test page. There was no real dialogue,

    just an attempt to use the software. Hope to do more.

     

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  • kenmokenmo Posts: 895

    Rakuda said:

    @IceDragonArt Yeah, I don't now many of the vendors at all, but that does look like a good hairset. Hair is usually the one hurdle I run into in translating a concept into a realization. I find I often look for pulled back hairstyles without bangs. There are so many hairsets that both have bangs and also make it difficult to isolate the bangs to hide them. I should try the geometry editor to see if I can accomplish this to hide one part or another.

    @Wanderer I am pretty much a nob too, but I try to maximize the strategic impact of what little I know. Know what I know and make that an area of expertise to launch from. There is so much I don't know, looking at it from the other angle could be daunting.

    Long Hallway Model

     

    Here is a miscellaneous hallway with arch model.

    There is an image map template file,but it is not textured. The walls, floor and ceiling are in one plane each for easy mapping. But that said, you could easily select those surfaces with the geometry editor, make a surface of them and tile a higher resolution texture than a flat unified map. Options, options.

    The texture is all up to whoever uses it. I know it is not much, but I am trying to offer up something everyday to keep me in practice. And sometimes, it is the small props that have impact if properly used.

    ^__^

    3ds, obj, hxn, stl, dxf,dwg, etc.

     

     

     

     

     

     

     

    What a great idea...love it.

  • kenmokenmo Posts: 895

    Rakuda said:

    Just a street scene. A bit rough on some details, but I was playing with an arrangement.

     

    Cool scene...

     

  • RakudaRakuda Posts: 931
    edited May 2021

    Hey thanks @kenmo.I had to go back and see which scene that was. I think it was the one with the lady

    walking past the bench on the street.

     

     

    You are taking me way back! :)

    Also, that hallway was a cool little project to show it doesn't take much geometry to create a dramatic effect!

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Another model that was pretty cheap today .. only $6.99 was dForce Empiric for Genesis 8 Males.

    https://www.daz3d.com/dforce-empiric-for-genesis-8-males

    Something definitely worth a recommendation.

     

     

    And for alternate textures: https://www.daz3d.com/dforce-the-empiric-covenant

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Did an image for PC Inspiration thing this month using some wetlands plants.

    https://www.daz3d.com/wetlands-low-res-plants-for-vol-2--flowering-plants

     

     

    I used some scanned models above, but I think I will do a version using all Daz models since there is a

    pretty good  pug dog available in the store.

    Here is the version in which I replaced the scans with Daz versions. A little different, but I did still swipe

    the scarf from the previous scanned dog.

     

     

    Below: Is this the future of our wetlands?

     

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021

    Picked up Jeb as a character. Was looking for a rough gritty character like in the movie No Country for OId Men.

    I realized that I am lacking in my male wardrobing, so I bought Casual Outfits for Genesis 8 Males.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2021
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