My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited June 2021

    Render of "Souks 2012" from a few angles

    See the Gou Luk bundle

     

     

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  • RakudaRakuda Posts: 931
    edited June 2021

    A bit of kit bashing combined with a bike station metal thingy I made in Hexagon.

     

     

    Then, of course had to make a bar lock so it would look semi-secure.

     

     

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  • RakudaRakuda Posts: 931
    edited June 2021

    Figure of the day as she was on sale. Why not put a Leeloo outfit on Leeloo who was $1.99 today.

     

     

     

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  • RakudaRakuda Posts: 931
    edited June 2021

    Bus Stop

     

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  • RakudaRakuda Posts: 931
    edited June 2021

    Comic Page du jour.

    What tools will facilitate the next panel which will be the search and possible hiding? Doging into a window to continue the escape inside? Crawling

    throgh a hidden sub-terranean? Who knows? Perhaps tossing the dice of the next sale will tell?

    ^__^

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  • RakudaRakuda Posts: 931
    edited June 2021

    Escape


    In the interest of  completing a page, this is a bit rough, I wanted to lay out a scene/scenario, but it is not perfect. I may rerender certain

    frames, in a similar way to the way a story told a second or third time, may change in what elements are emphasized. This is a framework

    of sorts. It is rough and a noisy render but it is a rough draft as I said.

     

    How can someone escape on rollerscates when suddenly all alley-ends are blocked? Is it realistic to break through a window after climing a fire escape?

     

    Another page, yet a rough draft still. I have some issues to work out like the broken glass and representing a broken window in the scene.

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  • RakudaRakuda Posts: 931
    edited July 2021

    Randomeness

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  • RakudaRakuda Posts: 931
    edited July 2021

    Conversation between a ladybug and a butterfly.

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  • RakudaRakuda Posts: 931
    edited July 2021

    Been busy actually watercolor painting versus doing the digital stuff. Here is a sign I mocked up that I was playing with

    for a painting.I can toy around with lighting arrangements and depth of field etc in planning my composition.

     

     

    Here's with different lighting and some of the wiring showing.

    And the same as an early morning scene

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  • SylvanSylvan Posts: 2,688
    edited September 2021

    Rakuda said:

    Conversation between a ladybug and a butterfly.

    I just stumbled upon this render and it's great! Such a summer feel to it. I am curious what they might be talking about!

    Post edited by Sylvan on
  • RakudaRakuda Posts: 931
    edited February 2022

    Been a while... Picking uop where I left off.

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  • RakudaRakuda Posts: 931
    edited February 2022

    Render of model posing

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  • RakudaRakuda Posts: 931
    edited February 2022

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  • RakudaRakuda Posts: 931
    edited February 2022

    Lighting experiments with pears rendered in Daz3d but models come from other source. I could have put a better metal shader on the knife. Oh, well...

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  • RakudaRakuda Posts: 931
    edited February 2022

    Bison

     

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  • RakudaRakuda Posts: 931
    edited February 2022

    Using some 3d scans in Daz

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  • RakudaRakuda Posts: 931
    edited February 2022

    Still Life

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  • RakudaRakuda Posts: 931
    edited February 2022

    Vaguely based on Lawnmower Man with Jeff Fahey

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  • RakudaRakuda Posts: 931
    edited February 2022

    Christine

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  • RakudaRakuda Posts: 931
    edited February 2022

    A second view of a previous model

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  • RakudaRakuda Posts: 931
    edited February 2022

    Geometric elements based on sculpture of collapsed columns at Pioneer Square in Portland Oregon. modeled in Hexagon.

    Figure for scale reference

     

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  • RakudaRakuda Posts: 931
    edited February 2022

    Discovering the abandoned house

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  • RakudaRakuda Posts: 931
    edited February 2022

    Point of connection

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  • RakudaRakuda Posts: 931
    edited February 2022

    Model in the floppy hat

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  • RakudaRakuda Posts: 931
    edited February 2022

    Render of recently purchsased lamp

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  • Rakuda said:

     Hasd to give this one a double glance it has a very realistic feel to it.

  • RakudaRakuda Posts: 931
    edited February 2022

    @FirstBastion

    The Pacific Northwest us is a place that sticks with me. Many memories there. I think that sort of scenery means something to me. There was a particular place in Juneau, Alaska that inspired this sort of scene.I would play there as a child.

    Glad it stood out to you.

     

     

    FirstBastion said:

    Rakuda said:

     Hasd to give this one a double glance it has a very realistic feel to it.

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  • RakudaRakuda Posts: 931
    edited February 2022

    Kit bashing and testing new character and wardrobe bits. The pair of shorts came with some under-leggings. I am glad it worked out well to use the geometry tool and hide the extra bits. The frayed edge looks clean.

     

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  • RakudaRakuda Posts: 931
    edited February 2022

    Casual Family Sedan

    Forest Road

    I have to say the Forest Road set was a nice length of road with a lot of diverse angles and opportunities for camerawork along the way. Like it quite well. I am sure the Casual Family Sedan will be a versatile addition to my library as well.

    Renders below using the listed sets.

    I especially liked the rolling hills off to the side of the road. Much scenic potential. I can see characters on a chase through the trees.

    Also worth mentioning is Cloudscape Creator - Bare Sky HDRIs for Iray, and Cloudscape Creator - Sky Cover for Iray which are phenomenally useful sets. They were used in the above images.

    I like naturalistic realism. It isn't for everyone, but I have fun with making an attempt at it.

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  • RakudaRakuda Posts: 931
    edited February 2022

    Render du jour

    A moment of confrontation between a hotel guest and some bikers.

    Tighter Cropping

    A bonus image I was working on. I used some tattered phone poles from an external source, but the material zones are all messed up I am going to have to spend more time remapping surfaces than I wanted to spend today so I gave up on this for now.

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