Convert Script to Plugin - how difficult?
dodgerrecords
Posts: 123
Hello everyone, how easy is it to convert a script to a plugin? The problem I have with some scripts is they dont save with the project very well, so converting them to a plugin i'm assuming would solve that. Is it difficult to do so? I am very experienced in computer programming but new to the Daz SDK, so I'm not sure how similar the scripting language and the SDK are.
Comments
Some portions of the Scripting API are not available via the SDK; i.e. plugins, the content database, script specific widget wrappers, new features that would break binary compatibility with earlier versions (> 4.5.0.100) of the application, etc. So, depending on what the script is doing and/or what it is accessing, the answer to the question could be... "difficult." That said, for the vast majority of cases, porting DAZ Script to C++ is a fairly straight forward affair; assuming one has a working knowledge of both ECMAScript and C++. For the most part, the Scripting API is a subset of the C++ API.
-Rob
What do you mean by saving a script with a project? What are you hoping that a plug-in will do differently?