What went wrong?

Trying to make add a taxi symbo lto the side of the car, edited the image in gimp and added it but look what happened to it 

 

 

Desktop Screenshot 2021.06.09 - 14.00.25.20.png
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Desktop Screenshot 2021.06.09 - 14.34.31.83.png
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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754

    The car isn't properly UVMapped which distorts the texture. You have 3 choices to try, one would be to export the car OBJ into a modeling program and change the UVMapping. two would be to use a different car that is properly UVMapped. You could also try to add an iray decal to the car,  something I have never tried and not sure if the lack of a proper UVMap would affect that.

  • found this 

     

    tried it but Blender goes not responding when I hit ok  :( 

     

  • FSMCDesignsFSMCDesigns Posts: 12,754

    So which prius from the sketchup warehouse is this and I'll look at it.

  • HylasHylas Posts: 4,987

    FSMCDesigns said:

    You could also try to add an iray decal to the car,  something I have never tried and not sure if the lack of a proper UVMap would affect that.

    This should work, worth looking into!

  • FSMCDesigns said:

    So which prius from the sketchup warehouse is this and I'll look at it.

     

    got it from deviantart but cannot seem to find it now unfortuantly so not sure what sketchup it is :(  

  • Hylas said:

    FSMCDesigns said:

    You could also try to add an iray decal to the car,  something I have never tried and not sure if the lack of a proper UVMap would affect that.

    This should work, worth looking into!

    I tried to follow a tutorial for that on youtube and couldn't get it :(  

  • FSMCDesignsFSMCDesigns Posts: 12,754

    Sorry, the image you posted shows it listed as 2018 prius sketchup which means it is a sketchup model made in sketchup. Most of those models are usually posted here https://3dwarehouse.sketchup.com/

  • FSMCDesigns said:

    Sorry, the image you posted shows it listed as 2018 prius sketchup which means it is a sketchup model made in sketchup. Most of those models are usually posted here https://3dwarehouse.sketchup.com/

    could be this one but not fully certain https://3dwarehouse.sketchup.com/model/u155ed5e9-8fa7-490c-872e-c1a1e966fc84/toyota-prius so no way to add a taxi decal so  

  • FSMCDesignsFSMCDesigns Posts: 12,754

    oconnordavid16 said:

    FSMCDesigns said:

    Sorry, the image you posted shows it listed as 2018 prius sketchup which means it is a sketchup model made in sketchup. Most of those models are usually posted here https://3dwarehouse.sketchup.com/

    could be this one but not fully certain https://3dwarehouse.sketchup.com/model/u155ed5e9-8fa7-490c-872e-c1a1e966fc84/toyota-prius so no way to add a taxi decal so  

    I just checked out that model and it has no UVmapping, so no way to add any textures to it without UVMapping it first.

  • FSMCDesigns said:

    oconnordavid16 said:

    FSMCDesigns said:

    Sorry, the image you posted shows it listed as 2018 prius sketchup which means it is a sketchup model made in sketchup. Most of those models are usually posted here https://3dwarehouse.sketchup.com/

    could be this one but not fully certain https://3dwarehouse.sketchup.com/model/u155ed5e9-8fa7-490c-872e-c1a1e966fc84/toyota-prius so no way to add a taxi decal so  

    I just checked out that model and it has no UVmapping, so no way to add any textures to it without UVMapping it first.

    Ah I see, what would be the easiest way to UVmap it?  

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited June 2021

    oconnordavid16 said:

     

    Ah I see, what would be the easiest way to UVmap it?  

    there is no 'easy' way, just depends on the software and your learning level. blender can do it, along with hexagon (both free), pretty much any modeling app. I used ultimate unwrap 3D to do a quick box map on that sketchup model, then added some iray shaders and slapped on a logo. It's far from perfect, but it gives you an idea

    google UVMapping and you should have plenty of options

     

    taxi222bb.jpg
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    Post edited by FSMCDesigns on
  • will do thanks smiley

  • FSMCDesigns said:

    oconnordavid16 said:

     

    Ah I see, what would be the easiest way to UVmap it?  

    there is no 'easy' way, just depends on the software and your learning level. blender can do it, along with hexagon (both free), pretty much any modeling app. I used ultimate unwrap 3D to do a quick box map on that sketchup model, then added some iray shaders and slapped on a logo. It's far from perfect, but it gives you an idea

    google UVMapping and you should have plenty of options

     

    tried to follow this guide https://all3dp.com/2/blender-uv-mapping-simply-explained/ ;

    this is the result sad

     

    Untitled45.png
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  • jestmartjestmart Posts: 4,449

    I don't what happened to move the verts but to UV map it well you need to create seams to segments the mesh into sections that can flatten well.

  • jestmart said:

    I don't what happened to move the verts but to UV map it well you need to create seams to segments the mesh into sections that can flatten well.

    Oh, how would I do that?  

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