How to export mesh pose ?

edited December 1969 in Daz Studio Discussion

Hello

I would like to export my model with mesh pose to Unity, I managed once , now I have the mesh T-pose. Photos will be more meaningful because I don't speak english very well.

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Comments

  • Cris PalominoCris Palomino Posts: 11,151
    edited December 1969

    Please be aware that you must have a game license to use DAZ-owned models in games. If they are Published Artist models (does not list DAZ as one of the creators on the product page), you'd have to see if that PA has a game license for their meshes.

    https://www.daz3d.com/catalogsearch/result/?q=game+license

  • edited December 2014

    Why you talking to me license? I do not create a commercial and public game. I experience the VR ( Oculus rift ) with Unity for my private and personal pleasure.

    How I exported the mesh pose? I use the same model.

    Post edited by diabuz_8673556d3f on
  • Richard HaseltineRichard Haseltine Posts: 97,805
    edited December 1969

    What format are you exporting in? What options are you setting?

  • edited December 1969

    I checked these options.

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  • Richard HaseltineRichard Haseltine Posts: 97,805
    edited December 1969

    That's not obviously wrong, but I have limited experience with the FBX exporter. Check the Export rules to make sure there's nothing odd looking there.

  • edited December 1969

    I don't see anything strange in the export rules. I test to export to another format, I hope this will solve the problem.

    Thank you.

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