strange render of displaced hexagon sphere
![mtnmen](https://forum.daz3d.com/forums/uploads/userpics/176/n14739347156D.jpg)
I have made some displacement brushes (png) for Hexagon... In Hexagon I created a sphere and smoothed it 4 times and used my vein displacement brush which seemed fine... in Hexagon ...which I exported and imported into Bryce. When I rendered the sphere in Bryce I got strange black triangles.... What have I done wrong?
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/99/287d1937d3826f8bb00a993474b1d8.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/99/287d1937d3826f8bb00a993474b1d8.jpg)
hex vein sphere.jpg
1940 x 1050 - 497K
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/49/f15d704418820939cde3df0725b251.jpg)
![](https://forum.daz3d.com/forums/uploads/thumbnails/FileUpload/49/f15d704418820939cde3df0725b251.jpg)
bryce vein sphere.jpg
1920 x 1030 - 616K