universal-horns deform when applied

Hello

I'm a returning novice to the 3D world and am currently learning the ropes in both Blender and DAZ.

I picked up the universal-horns-for-genesis-8-males-00-main-daz3d a while back but never used it, untill today, I've found that the Rams horns have a strange break in them, has anyone else found this? and if so is there a possible fix? or perhaps a setting I'm getting wrong.

thank you for your time.

Kind regards

rough Reggy.png
910 x 793 - 811K
rough Reggy 2.png
910 x 793 - 955K

Comments

  • ZiconZicon Posts: 313

    They're being affected by the ear morph. Go to the parameters pane for the horns, turn on Show Hidden Properties in Preferences, and zero out the applied ear morphs.

  • Richard HaseltineRichard Haseltine Posts: 100,843

    That will be because of the head shape, I think - if you zero it the horns will be correct. If that is the issue then the only real fix, assuming you need to use the shape, is to create a custom morph - fixing the main break could probably be done fairly easily with a dFormer and weight map, since it looks to be a simple offset (probably where the horns have their first custom bone) but the stuff towards the tip may be harder to fix.

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