OUT NOW - Real Short Hair by Laticis Imagery [Commercial]

Laticis ImageryLaticis Imagery Posts: 473
edited December 2014 in The Commons

http://www.daz3d.com/real-short-hair-for-genesis-2-male-s

New Product coming for the Genesis 2 Males - its out...

The below is an Octane Render - but DAZ Studio and Poser users should be very happy with the pace in which this hair will render :D

Three words to wrap up this product - Fast and Versatile

Real_Short_Hair.jpg
1000 x 1300 - 705K
Post edited by Laticis Imagery on
«13

Comments

  • TotteTotte Posts: 13,955
    edited December 1969

    Does look really great, not all my characters will sport long hairs ;-)

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Great you managed to pull it, mate! I know we've been talking about this on DA for ages, but let me repeat: stunning.

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Totte said:
    Does look really great, not all my characters will sport long hairs ;-)

    Glad you like the look of it Totte :)

  • SzarkSzark Posts: 10,634
    edited December 1969

    I am so pleased for you dude for getting this released in to the wild.

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Great you managed to pull it, mate! I know we've been talking about this on DA for ages, but let me repeat: stunning.

    Thank you very much Cecilia, got there in the end LOL

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    very sexy looking hair, fibermesh I assume

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Szark said:
    I am so pleased for you dude for getting this released in to the wild.

    A-up mate :)

    Thank you very much my friend :)

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    very sexy looking hair, fibermesh I assume

    Thanks heaps Wendy, what you see here is just a bit of it ;) - confirming Fibermesh but no Transmaps on the fibers.

  • SorelSorel Posts: 1,395
    edited December 1969

    very excited for this.

  • domino6713domino6713 Posts: 71
    edited December 1969

    Looks awesome. I'm looking forward to adding it to my runtime.

  • LimneryLimnery Posts: 126
    edited December 1969

    I'm so happy to see that this is on the way.

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Thank you very much for the feedback guys :)

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    Looks outstanding...I love the versatility and realism. Definitely plan on picking this up, next week if I can!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 2014

    I am of course trying stuff that pushes my software to its limits using this
    hope to be able to share the results

    ok first thing WAS rather ambitious
    iClone6 softbody PhysX was never going to work as it exceeds the 2000 poly limit
    except
    apparently it does not because that is per UV weightmap and each strand uses the same map!
    so it actually loaded the map and can run the physX on the hair
    but
    OMG one fame at at time by frame this is so not gonna happen!!!

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    it actually was working each strand of your hair moved down and was in motion but I crashed iClone trying to stop it as I had not enabled collision

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Awsome hair Lantics. Thank you very much.


    For those who want to use this on G2F, after the initial Auto fit is done, you will need to tell the hair to be conformed to G2F instead of just the skull cap. If you dont, the hair will sit above the skull cap. You may need to adjust your X axis scaling too.

  • nemesis10nemesis10 Posts: 3,417
    edited December 2014

    I love the haircut am having massive problems with the mac version of the downloads; the ds settings don't seem to work and the hair has no morphs. The poser version does seem to partly work with the morphs working in the hair and the mat seeing working for the hair but not the cap. Any ideas?

    Addition! The error was on my side!

    Post edited by nemesis10 on
  • SylvanSylvan Posts: 2,711
    edited December 1969

    About to purchase this, it looks awesome ^^
    I was wondering though: who's the handsome fellow in the promo's :o

  • LindseyLindsey Posts: 1,999
    edited December 1969

    Just love your Real Short Hair, Laticis! Tons of morphs and it renders beautifully. I look forward to your next product!

    real_short_hair_01.jpg
    1077 x 1200 - 170K
  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Looks outstanding...I love the versatility and realism. Definitely plan on picking this up, next week if I can!

    Thanks heaps Scott :)

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    I am of course trying stuff that pushes my software to its limits using this
    hope to be able to share the results

    ok first thing WAS rather ambitious
    iClone6 softbody PhysX was never going to work as it exceeds the 2000 poly limit
    except
    apparently it does not because that is per UV weightmap and each strand uses the same map!
    so it actually loaded the map and can run the physX on the hair
    but
    OMG one fame at at time by frame this is so not gonna happen!!!

    Oh wow Wendy, that certainly was a rather full on test and used in an application I could not have anticipated O.o
    Very interested in hearing how else you plan to test it ;)

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    it actually was working each strand of your hair moved down and was in motion but I crashed iClone trying to stop it as I had not enabled collision

    Very cool....not the crash though but a partial success by the sounds of it.

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Mattymanx said:
    Awsome hair Lantics. Thank you very much.


    For those who want to use this on G2F, after the initial Auto fit is done, you will need to tell the hair to be conformed to G2F instead of just the skull cap. If you dont, the hair will sit above the skull cap. You may need to adjust your X axis scaling too.


    Very much appreciated Mattymanx, thank you :)

    A wonderful tip mate, I used the same technique here: http://laticis.deviantart.com/art/Cyber-Beauty-502036832

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    nemesis10 said:
    I love the haircut am having massive problems with the mac version of the downloads; the ds settings don't seem to work and the hair has no morphs. The poser version does seem to partly work with the morphs working in the hair and the mat seeing working for the hair but not the cap. Any ideas?

    HI Nemesis,

    Very sorry to hear you are having troubles. I had quite a few beta testers and I am sorry to say but I never asked if they were on MAC or PC.
    I dont have a MAC here so no way I can test, all I can hope for is that another MAC user to add the comments and thoughts.
    I cant understand why there would be issues though.

    As for mat applications, I had to break up the cap and fibers into different presets...just map sure you have the cap selected before applying.

    If you are still having troubles let me know.

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Estroyer said:
    About to purchase this, it looks awesome ^^
    I was wondering though: who's the handsome fellow in the promo's :o

    Thanks heaps Estroyer :)

    LOL the handsome fellow is a Dial Up I have been working on, think he still needs some more attention :)

  • Laticis ImageryLaticis Imagery Posts: 473
    edited December 1969

    Lindsey said:
    Just love your Real Short Hair, Laticis! Tons of morphs and it renders beautifully. I look forward to your next product!


    Wonderful render Lindsey, looks great on your character, thank you very much for the post and the feedback :)

  • SylvanSylvan Posts: 2,711
    edited December 1969

    Laticis said:
    Estroyer said:
    About to purchase this, it looks awesome ^^
    I was wondering though: who's the handsome fellow in the promo's :o

    Thanks heaps Estroyer :)

    LOL the handsome fellow is a Dial Up I have been working on, think he still needs some more attention :)

    Hehe, I saw your reaction over at DA.
    Dialed up guy looks quite handsome ^^
    If he were for sale, he'd be an insta purchase for me XD
    Anyway, I did purchase the hair and will be showing some renders when I get to it after xmas!
    Have a great holiday!

  • nemesis10nemesis10 Posts: 3,417
    edited December 1969

    Thank you for your help with the Mac hair question; it s rendering nicely now!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    I could get it to move but trying to bake the sim crashes iClone so never going to work
    was amazed it even got that far
    is still nice static and morphs will work in DAZ and carrara

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 2014
    Post edited by WendyLuvsCatz on
Sign In or Register to comment.