Missing in action
RPGMaker247
Posts: 146
First-here is what is going on:
The majority of "Sky Hammer", and petals and section number 5 of Mean Green Mutha (stem) are missing.
What's going on with this?
MGM_parts_missing.jpg
753 x 853 - 310K
Great_ship_Sky_hammer.jpg
753 x 853 - 37K
Post edited by RPGMaker247 on
Comments
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Here is the ship "Sky Hammer"
http://www.daz3d.com/shop/starship-sky-hammer
And here's the plant monster
http://www.daz3d.com/shop/mean-green-mutha
From what it looks like the ship should be complete
The only time something like that has happened to me was with the Alruna armor. It turned out that I was missing some files. I uninstalled, re-downloaded, re-installed, and it worked fine.
Tried that and the same thing happened.
Darn. So either it's something other than a missing-file problem, or the installers/zips you downloaded are incomplete. Is there a readme with a file list, and if so can you check it against the files you actually have?
Redacted
I had a similar thing happen last night, latest DS 4.5 RC3 64-bit.
I loaded Genesis, applied a skin then a Visual Style skin shader - looked fine in viewport and rendered fine at this point. I copied the diffuse map into the edge, occlusion and specular channels and the surfaces vanished. Backed up with ctrl-Z and the surfaces reappeared. Tried again with the pastes and the surfaces went again. Tried reloading the shaders, pasting again and they stayed.
This happened with clothes too - very hit or miss whether the surfaces stayed visible after loading a shader and tweaking. No consistent way to make them vanish or stay that I could discern.
The last time I had an issue like you have with the ship was with an older model where the main portion of the ship had the internal name Body.
If possible, open the cr2 in a good text editor and see what internal name has been given to the body of the ship.
Hi Imposer12 - I was wondering if you are using Daz 4.5? It seems there is a difference in how the current version of Daz and the beta 4.5 handle some files - I have no idea if that's what is happening, just a thought - I am using Daz 4.0.3.47 - I don't know about the plant as I don't have that, but the Skyhammer works fine for me - the file size is 29,000 kb and there is a metadata file as well (5,786 kb.) I've attached a picture I put together in a hurry. Filepath to the cr2 file if you use Daz Studio 4 setup should be My Documents/Daz 3D/Studio/My Library/Runtime/Libraries/Character/Petipet/Starship Sky Hammer - the JetVanes are in My Documents/Daz 3D/Studio/My Library/Runtime/libraries/Pose/Petipet/Starship Sky Hammer, and the fiery effects for the engines are in My Documents/Daz 3D/Studio/My Library/Runtime/libraries/props/Petipet/Starship Sky Hammer. Readme is at Documents\DAZ 3D\Studio\My Library\ReadMe's\ReadMe_13962_v1.1_Starship Sky Hammer.html. Hope that helps! -Cathy
Are you using MotionBlur in DS 4.5?
Motion Blur???
The DAZ I have is the freebie version 4.0----.
Anyway, I have been having various problems with some items (hair, clothes, vehicles, etc.)
Time to pull out the trusty nerf gun and shoot a few people. It's frustrating at times.
Exactly which version of DS is this - Help>About DAZ Studio.
I am glad some one else has trouble with this model, i cannot find out how the Turrets that are in the front wings middle position come out of the where they are buried underneath the circular flaps/sliding doors with the eagle emblem on them, there seems to be no pose or a parameter that opens the sliding doors and there is no way to raise the turrets underneath, has any one found that parameter yet? thanks in advance
never mind, insert one DOH moment HERE! :)