How can I make a DS "project"?

Lyn BuchananLyn Buchanan Posts: 33

I have always found the file structure of Daz totally maddening, but now, even more so. The problem is that when I start a project, I use a lot of objects, textures, poses, etc. No problem. But then, I would really like to take the project on the road with me. Guess what happens every time...Right..... Even though I've copied as many of the files with their given file structures over to the laptop, sure enough, I missed copying one of those files that is called by another file in some other folder that's inside 5 other subfolders, and all I get when I try to bring the project up on the road is error messages about missing files - often causing a blank work area, when I know that there should at least be some figure there - at least in gray.

Is there any way at all to form a DS "project", so that if I want to copy the project over to my laptop, it will automatically copy all the relevant files in all their weird and nonsensical file directories, subdirectories, etc.?

Daz could so easily make it so all the files (.obj, .pz2, etc) for some object could be in the same directory by simply writing a single line of code into their program that says to look in "../" directory for a file before going out into the poser-oriented file structure to get it. Then, you could simply place all the necessary files into a single folder and port your work anywhere. Even using the DS figures instead of the poser-oriented ones, if you don't go out to the many and various file locations and then build those file locations into your copy, you can't port a project to another machine and work on it. The trouble there is that I can't read the .duf file to find out where all the outlying files can be found. It's frustrating.

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