Head Scaling and Hair
A lesson I learned from AMR Scale Presets is that if you make someone short, you need to make their head larger, or they just look tiny. So, if you change the head size in any way, either through morphs, head propagating scale or just good ol' fashion scaling, it seems to deform the hair. Sometimes it's not that bad.. other times The render with the dress is Blakely Hair. The deformation isn't too bad. This is with a morph that uses head propagating scale. The next picture is the new flirty hair on the same character, except this one uses a morph that makes the head bigger...it DESTROYS the flirty hair...(Note it doesn't matter what morph or method is used, it's the same result). So what can I do? The character doesn't look right with a default head size. I'm just at a loss right now. PS: As I was looking for my second picture it occured to me I might have to just attach the hair as a prop and size it myself. Sort of a pain. Any other ideas?
Comments
Wow talk about fix your own problems day. Just figured it out. There are hidden morphs that Genesis 2 applies to the hair. Setting those to zero did the trick.
please show solution thanks