Daz is performing unwanted amputation

DDCreateDDCreate Posts: 1,398

I have a scene that's a little heavy to work in due to character count. So to keep my workflow moving smoothly, I have been hiding characters I'm not working with while I pose another. Things were going fine until I noticed that one of my characters has no toes. I thought maybe something had just gotten toggled off so I went into the tree for that character and I see that nothing in her feet were hidden. So then I thought, maybe it's some weird thing with the boots. When I unhide the boots, of course everything is normal but when I hide them or delete them, she still has no toes. So I hope that chair is comfortable because standing up and walking is going to be a problem. Does anyone see whats happening here?

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Comments

  • DDCreateDDCreate Posts: 1,398

    Okay, disregard. I thought I had tried deleting the boots but I hadn't. It's something to do with them. If I delete them, she gets her toes back. I don't care why, it won't get in my way. Sorry for the pointless thread. Feel free to delete.

  • Richard HaseltineRichard Haseltine Posts: 100,843

    For the record, that would indicate that the boots are set up as GeoGrafts and the feet are their AutoHide group. You can edit the AutoHide group with the Geometry Editor tool, but it is usually easiest to remove (or at least unfit) the grafting item.

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