Daz Studio 5 development update

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  • frank0314frank0314 Posts: 14,056

    As Richard said, it is ill advised to do that because other aspects of DS use it and it can cause further issues with other stuff. All you have to do is install it and then undock your smart content tab and you don't have to see it again.

  • but i have better slution to fix the message . i will throw my pc Through the window .

     

  • frank0314frank0314 Posts: 14,056

    If you install PostgreSQL the message will stop and as I said undock the smart content tab and close it. You won't ever see it again unless you open it. There is no harm in installing it.

  • cmskcmsk Posts: 42

    Any update on a release date for this?

  • alexhcowleyalexhcowley Posts: 2,386

    cmsk said:

    Any update on a release date for this?

    I'm curious about this too.  A few months back, one of the DAZ bods posted some very cryptic comments which most people interpreted as an annoucement was going to be made before Christmas.  We are now several months into the new year and all I can hear is a deafening silence. 

    Cheers,

    Alex. 

  • Richard HaseltineRichard Haseltine Posts: 100,905

    alexhcowley said:

    cmsk said:

    Any update on a release date for this?

    I'm curious about this too.  A few months back, one of the DAZ bods posted some very cryptic comments which most people interpreted as an annoucement was going to be made before Christmas.  We are now several months into the new year and all I can hear is a deafening silence. 

    Cheers,

    Alex. 

    The last news we had was later than that, and was that since they had managed to get DS 4.15 working on the new Mac OS they were free to spend longer on DS5. No dats were given.

  • Their github seems pretty inactive tbh...

  • will2powerwill2power Posts: 270

    There are a few things I would like to see out of a DAZ Studio 5 implementation. First, I would love to see an overhaul of the rigging system. I would almost prefer grating the soles of my feet on a cheese grater to rigging in DAZ. There are unexplained deformations to clothing --even when you don't use the transfer utility and weight everything manually, bodyparts like arms still deform the mesh when you move them even when there is no weighting applied to the arms. The weird manipulator for joints is mistifying in it's cumbersome operation, especially when the regular translate/rotate gizmos are functional and more versatile. I would also love to see a weight painting mode where you can unfold the figure into it's UV and paint weight there when the geometry is tricky in the viewport. 

    Forgive me for saying this, but the DAZ Runtime is a hot mess. The Smart Gallery isn't much better. PAs are unrestricted in how they configure their content so you might find a building set in environments>architecture, or another PA might configure the same type of asset to be in the props folder. I seriously think it's time to sit down and really re-assess how people search for content and how to lay out a content structure that actually makes logical sense to new users and old ones. 

    And my personal favorite topic is an actual control rig in the viewport. The Genesis 8 Face control rig has convinced me that we need one for the ENTIRE Genesis figure, rather than just the face. This pinning, unpinning and half implemented IK solutions just aren't making it. These days, animating in DAZ is becoming more and more feasible with all the improvements to rendering and such --but the approach of how to animate needs a serious rework. It's past time for DAZ to fall in step with the rest of the industry and give us the control we really need. This goes back to my rigging system improvement point, but we need to be able to constrain bones to control objects and set up IK that really works like industry standard. It's my hope that going forward they won't forget those of us who really want to animate in our favored program more easily. 

    The last thing I am hopeful to see is a conversion program for Imported rigged objects. It doesn't make sense that you can't really convert FBX to a DAZ format without re-rigging the entire figure. That's what's on my wishlist. I hope we get an update on what we can expect soon. 

  • Richard HaseltineRichard Haseltine Posts: 100,905

    will2power said:

    There are a few things I would like to see out of a DAZ Studio 5 implementation. First, I would love to see an overhaul of the rigging system. I would almost prefer grating the soles of my feet on a cheese grater to rigging in DAZ. There are unexplained deformations to clothing --even when you don't use the transfer utility and weight everything manually, bodyparts like arms still deform the mesh when you move them even when there is no weighting applied to the arms.

    That could be morphs projecting from the base figure, or the need for morphs linked to bends in the clothing. You cannot expect the weight-mapping to do it all.

    The weird manipulator for joints is mistifying in it's cumbersome operation, especially when the regular translate/rotate gizmos are functional and more versatile.

    What do you mean - the universal Tool (which doesn't seem to match your description) or some other tool? If you want chnages you really need to describe what it is you want, or explain clearly what is wrong now.

    I would also love to see a weight painting mode where you can unfold the figure into it's UV and paint weight there when the geometry is tricky in the viewport. 

    Weight maps are not maps in the sense of images, theya re maps in that they take a list of vlaues (wirhgts) and map it to a list of vertices.

    Forgive me for saying this, but the DAZ Runtime is a hot mess. The Smart Gallery isn't much better. PAs are unrestricted in how they configure their content so you might find a building set in environments>architecture, or another PA might configure the same type of asset to be in the props folder. I seriously think it's time to sit down and really re-assess how people search for content and how to lay out a content structure that actually makes logical sense to new users and old ones. 

    Content organisation has no connection with Daz Studio version, beyond the availability of tools for the task.

    And my personal favorite topic is an actual control rig in the viewport. The Genesis 8 Face control rig has convinced me that we need one for the ENTIRE Genesis figure, rather than just the face. This pinning, unpinning and half implemented IK solutions just aren't making it. These days, animating in DAZ is becoming more and more feasible with all the improvements to rendering and such --but the approach of how to animate needs a serious rework. It's past time for DAZ to fall in step with the rest of the industry and give us the control we really need. This goes back to my rigging system improvement point, but we need to be able to constrain bones to control objects and set up IK that really works like industry standard. It's my hope that going forward they won't forget those of us who really want to animate in our favored program more easily. 

    The last thing I am hopeful to see is a conversion program for Imported rigged objects. It doesn't make sense that you can't really convert FBX to a DAZ format without re-rigging the entire figure. That's what's on my wishlist. I hope we get an update on what we can expect soon. 

  • barbultbarbult Posts: 24,244

    DIM has a Download Filter for Daz Studio 5. Should we be encouraged?

  • Richard HaseltineRichard Haseltine Posts: 100,905

    barbult said:

    DIM has a Download Filter for Daz Studio 5. Should we be encouraged?

    Well, they know it is coming and perhaps wanted to get it set now rather than wait and possibly force an otherwise unneeded update.

  • Anarkia333Anarkia333 Posts: 104

    How dowload DAZ 5 beta???

  • ImagoImago Posts: 5,158

    Richard Haseltine said:

    Well, they know it is coming and perhaps wanted to get it set now rather than wait and possibly force an otherwise unneeded update.

    There's somewhere a list of changes/improvements/fixes/additions compared to version 4?

  • Richard HaseltineRichard Haseltine Posts: 100,905

    Imago said:

    Richard Haseltine said:

    Well, they know it is coming and perhaps wanted to get it set now rather than wait and possibly force an otherwise unneeded update.

    There's somewhere a list of changes/improvements/fixes/additions compared to version 4?

    Nothing has been published, there are no chnage log entries for version 4 (and the change log is currently stopping at 4.20.0.17, which is now the General Release version of DS 4, so there are no entries for a 4.x.x.x that will eventually be renumbered to 5.x.x.x).

  • Would be great to hear an official update on the status of this project. Think it's safe to say the announcement from last year was premature so it would be professional to dissolve some of the mystery surrounding the situation.
  • BejaymacBejaymac Posts: 1,889

    Catherine3678ab said:

    Eustace Scrubb said:

    I'd love to see, while we're on the topic of improvements, some way to export RSL and/or MTL shaders from Shader Mixer.

     Already can, from the Shader Mixer "File" drop down menu. Saves to a .dmb file.

    I don't think that's what he meant, a .DBM is only usable in the SM, where as a .SDL (Renderman), or .MDL (Iray) made from the full SM brick network could be used directly in other programs.

    I know DS creates a .SDL file in the temp folder any time you use the SM, not sure if it does the same for .MDL as I've never looked.

     

  • Sfariah DSfariah D Posts: 26,279

    barbult said:

    DIM has a Download Filter for Daz Studio 5. Should we be encouraged?

    I saw that today too. 

  • Richard HaseltineRichard Haseltine Posts: 100,905
    edited July 2022

    Sfariah said:

    barbult said:

    DIM has a Download Filter for Daz Studio 5. Should we be encouraged?

    I saw that today too. 

    See http://docs.daz3d.com/doku.php/public/software/install_manager/change_log_1_4_0_80#1_4_0_80 (in particular, note the release date for that version).

    Post edited by Richard Haseltine on
  • Eustace ScrubbEustace Scrubb Posts: 2,698

    Bejaymac said:

    Catherine3678ab said:

    Eustace Scrubb said:

    I'd love to see, while we're on the topic of improvements, some way to export RSL and/or MTL shaders from Shader Mixer.

     Already can, from the Shader Mixer "File" drop down menu. Saves to a .dmb file.

    I don't think that's what he meant, a .DBM is only usable in the SM, where as a .SDL (Renderman), or .MDL (Iray) made from the full SM brick network could be used directly in other programs.

    I know DS creates a .SDL file in the temp folder any time you use the SM, not sure if it does the same for .MDL as I've never looked.

    That's what I'm looking for, right there!  How do I find it?  Which temp folder are we looking in? 

  • Richard HaseltineRichard Haseltine Posts: 100,905

    Temp folder is set in Edit>Preferences, then there are sub-folders including one for the render in progress.

  • AllenArtAllenArt Posts: 7,169

    jamesramirez6734 said:

    Would be great to hear an official update on the status of this project. Think it's safe to say the announcement from last year was premature so it would be professional to dissolve some of the mystery surrounding the situation.

    I wouldn't hold my breath if I were you ;). 

  • nicsttnicstt Posts: 11,715

    The RED Crown said:

    I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

    +1

    ... At least +1, actually.

  • kyoto kidkyoto kid Posts: 41,054

    ...same here.

  • Richard HaseltineRichard Haseltine Posts: 100,905
    edited July 2022

    The CMS is used by Smart Content, it is not synonymous with Smart Content. The CMS is also used by various other features (I think loading Genesis 8 content with 8.1 depends on it) so I am pretty sure it is not going to go away.

    Post edited by Richard Haseltine on
  • jamesramirez6734 said:

    Would be great to hear an official update on the status of this project. Think it's safe to say the announcement from last year was premature so it would be professional to dissolve some of the mystery surrounding the situation.

    That's what gets to me; the lack of communication concerning what or when to expect something. I understand the M1 Mac is/was a new thing at the time but this process has taken so long that even the M1 Mac is now outdated! I've finally given up on the wait and uninstalled the Daz content on my M1 Macbook Air. I have the 256GB version and can't afford to just let gigs of Daz content continue to waste space on my drive for another 2+ years.

  • wsterdanwsterdan Posts: 2,348
    edited July 2022

    Communication updates from the company more than once annually would be nice.

    The release of the pre-Beta wasn't for the m1 specifically so much as it was to allow Mac users of m1- OR Intel-based machines to run DAZ Studio with Big Sur (and now Monterey). Until Apple stepped in to help, DAZ's plan was to release the pre-Beta last summer just to keep users of newer Macs engaged and to release DAZ Studio 5 around New Year's. Apple was able to help them get things working for the Mac's newer operating systems, so the pre-Beta was cancelled. Although they thought theyd'd be able to release DAZ 5 by New Year's, I guess they figured the pressure was off and here we are, almost eight months after they thought they'd be releasing DAZ 5 with no release date in sight.

    The only things I was looking forward to with DAZ 5 were the ability to use Filament directly on the Mac, and the possibiliity of a 64-bit replacement for their 32-bit, Mimic-based lip synching  software.

    I understand that the longer they are able to take in development, the more stable and fuller-featured the actual release will be, so no problem there. I get it.

    I will continue using DAZ and my 20+ years worth of assets, but at this point I think I'm going to put the brakes on purchasing more assets or renewing my Platinum+ until DAZ 5 is release and I see if it's what I need. I could be wrong, but I think most of the updates to the program in the last year (once it worked on Macs) has been keeping iRay running well for as many people as possible, and as I don't use iRay, there's been little development aimed at my wants or needs. iRay users are the vast majority, so again, no problem, I get it. 

    Fingers crossed for DAZ 5 by New Year's!

    -- Walt Sterdan

    Post edited by wsterdan on
  • nicsttnicstt Posts: 11,715

    I'm wondering what big announcement will come with Studio 5, although maybe that would be big enough on its own.

  • MasterstrokeMasterstroke Posts: 1,984

    nicstt said:

    The RED Crown said:

    I want disable PostgreSQL CMS Win64bit feature in DS 5 .

    I don't use smart content .

    +1

    ... At least +1, actually.

    Same here.
    I don't care about "smart content" I'd like to have the option to switch it off.
    Only manual downloads and installations for me. 

  • richardandtracyrichardandtracy Posts: 5,678
    edited July 2022

    I have seen so many 'Database Problems', DIM and Daz Central clashes etc etc that I am glad I never stopped using manual loading of stuff. Helps with freebies from other places where the database entries are not filled in anyway.

    Regards,

    Richard

    Post edited by richardandtracy on
  • Richard HaseltineRichard Haseltine Posts: 100,905

    L.Grafx_84422e3e84 said:

    jamesramirez6734 said:

    Would be great to hear an official update on the status of this project. Think it's safe to say the announcement from last year was premature so it would be professional to dissolve some of the mystery surrounding the situation.

    That's what gets to me; the lack of communication concerning what or when to expect something. I understand the M1 Mac is/was a new thing at the time but this process has taken so long that even the M1 Mac is now outdated! I've finally given up on the wait and uninstalled the Daz content on my M1 Macbook Air. I have the 256GB version and can't afford to just let gigs of Daz content continue to waste space on my drive for another 2+ years.

    But Daz was able to get 4.x.x.x working on M1 machines, which is why they are not pushing for an early release on DS5 as they were - Install manager seems to eb better than Daz Central on the M1 systems, but once you have that and the current Daz Studio you should be able to work.

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