Transfer utility

I have a question, have just modelled a dress its just practice at the minute and have used the transfer facility to conform it to gf2, but do I UVMap it first or does it not matter which way I do that ?
You currently have no notifications.
I have a question, have just modelled a dress its just practice at the minute and have used the transfer facility to conform it to gf2, but do I UVMap it first or does it not matter which way I do that ?
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
You can load a new or multiple uv's using the original obj if vertex order remains unchanged
I have changed uv mapping by exporting and remapping existing clothes this way
you import under the lined box by surfaces and then save the new uv selected in parameters as a support asset.
So if you didn't have a mapped object you could add the mapping later? Or does it need to have uv mapping to add an alternate uv? I haven't tried adding alternate uv's that's on my to do list...sorry for all the questions.
I think you can delete the original in data
Adelaide and yes but cooling off
nasty bushfire in the hills a workmate lives in the area and is a wildlife volunteer very worried about her animals.
That's scary when there are fires close by...we won't cool off until about 6pm but I'm in Melbourne. I knew you were from Oz but for some reason thought you were up in Sydney. I think I need a new brain this one is wearing out!
Thank you both am just practicing right now and trying to learn what hexagon can do, but might aswell learn about uv mapping and rigging while am at it