Making blobby characters

cecilia.robinsoncecilia.robinson Posts: 2,208
edited December 1969 in Art Studio

I am commissioned for some art for a wonderful RPG Solar Echoes and I need to create several alien races. What makes me feel awkward is that I have no idea of how to create blobby characters to represent the Omuls. They are quite ameba-like with jelly bodies. Are there any morphs for that effect? I don't have Zbrush... Somebody help please!

Comments

  • TobiasGTobiasG Posts: 447
    edited December 1969

    You could use primitives, a sphere if you have nothing else, and go at it with a bunch of deformers. Then add some glibbery texture, probably with strong displacement settings. Depending on the result, more or less heavy postwork.

    Possibly you could do something in Blender (free) too, but I have no idea how :)

  • Scott LivingstonScott Livingston Posts: 4,341
    edited December 1969

    Are they sort of humanoid, or completely amoeba-like? If humanoid, you might use Muck as a starting point: http://www.daz3d.com/muck-for-genesis
    This might come in handy, too: http://www.daz3d.com/subsurface-goop-shaders

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Are they sort of humanoid, or completely amoeba-like? If humanoid, you might use Muck as a starting point: http://www.daz3d.com/muck-for-genesis
    This might come in handy, too: http://www.daz3d.com/subsurface-goop-shaders

    Good idea regarding the shaders, sadly, Muck won't be useful as the Omuls are completely ameba-like. They can grow limbs as it suits them, but they don't have faces or something similar.

    You could use primitives, a sphere if you have nothing else, and go at it with a bunch of deformers. Then add some glibbery texture, probably with strong displacement settings. Depending on the result, more or less heavy postwork.

    Possibly you could do something in Blender (free) too, but I have no idea how :)

    Deformers on a primitive... That sounds interesting. Do you know any tutorials about deformers? I use primitives, but deformers are a new ground to me.

  • FirstBastionFirstBastion Posts: 7,773
    edited December 1969

    Have a look at sculptris, it could help with this.

  • TobiasGTobiasG Posts: 447
    edited December 1969


    TobiasG said:
    You could use primitives, a sphere if you have nothing else, and go at it with a bunch of deformers. Then add some glibbery texture, probably with strong displacement settings. Depending on the result, more or less heavy postwork.

    Possibly you could do something in Blender (free) too, but I have no idea how :)

    Deformers on a primitive... That sounds interesting. Do you know any tutorials about deformers? I use primitives, but deformers are a new ground to me.

    Sadly, not really. I learned a few things from s tut on deviant art on how to make water (you use the D-Former tab in Daz Studio), but I'd really like a detailed tutorial myself.

    Basically, you shrink and resize the deform field so that it only affects the area you're trying to deform. With Edit Spline, you decide which sort of deformation you get, and then you pull at the deformer.
    If you start with a primitive sphere, you can make it pretty pancake shaped by reducing the y-scale.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    TobiasG said:

    TobiasG said:
    You could use primitives, a sphere if you have nothing else, and go at it with a bunch of deformers. Then add some glibbery texture, probably with strong displacement settings. Depending on the result, more or less heavy postwork.

    Possibly you could do something in Blender (free) too, but I have no idea how :)

    Deformers on a primitive... That sounds interesting. Do you know any tutorials about deformers? I use primitives, but deformers are a new ground to me.

    Sadly, not really. I learned a few things from s tut on deviant art on how to make water (you use the D-Former tab in Daz Studio), but I'd really like a detailed tutorial myself.

    Basically, you shrink and resize the deform field so that it only affects the area you're trying to deform. With Edit Spline, you decide which sort of deformation you get, and then you pull at the deformer.
    If you start with a primitive sphere, you can make it pretty pancake shaped by reducing the y-scale.

    OK, I will try that and - if the commissioner allows - provide some designs of what we're trying to achieve. Thank you to all for your help.

  • DigiDotzDigiDotz Posts: 515
    edited December 1969

    You could try metaballs in Blender

    add the metaballs and move them around then then convert to mesh and texture

    metball.jpg
    823 x 454 - 24K
  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    martClut said:
    You could try metaballs in Blender

    add the metaballs and move them around then then convert to mesh and texture

    MartClut, it looks unbelievably close to the alien, thank you! The bad news is I never used Blender, so it is unlikely I will learn it to an acceptable extent. Do you know of any presets similar to these?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,294
    edited December 1969

    Carrara and Bryce do metaballs too
    if nobody else whips you up one I will later, cannot now busy rendering

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Thank you so much, Wendy! I will show it to the commissioner, I think he will like it!

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