Geo-grafting mesh not following gen2 Morphs
Nebreah2
Posts: 7
I want a face mask I made for gen2 face to move when a face pose or morph were applied to gen2. Geo-grafting was suggested to me. I must be doing something wrong or missing something. The item will follow gen2's head movements and will resize but when a face pose is applied to gen 2 the mask does not follow with it. I followed "Hiro Protagonist" tut on http://www.daz3d.com/forums/discussion/24555/ and have tried "Retain Morphs with Transfer Utility " tut on youtube https://www.youtube.com/watch?v=Byvf2kihjcE
Is geo-grafting what I need to use? Two if so what am I missing?
Post edited by Nebreah2 on
Comments
I wouldn't expect a Geo-Graft mesh that replaces the face to follow the morphs of that face, which has now effectively gone (or only the edge loop remains). It's not the same as fitting clothes by transfer or autofit. You would have to add new morphs to the Geo-Graft. I'm not entirely sure as I've never tried it, but I wouldn't expect it.
Whether Geo-Grafting is the right technique to you for your mask depends on what kind of mask you have in mind. G-G would be perfect for some kind of sci-fi or supernatural "mask" that is the actual skin of the character. E.g. one that fills in eye, nose or mouth holes (or all of them as was featured in the 60s Star Trek "Charlie X" episode). For a mask that was actually a piece of costume, then of course you would just make a prop and fit it using the transfer tool.
What morphs? The expressions are not set to AutoFollow.
Thank you Hiro and Richard for your responses. What I am doing is adding little meshes to the face. I wanted when a character morph or the facial expressions to be used that meshes move with gen2 face and not be swallowed up by her mesh. Like how clothing or stickers moves with the body. They sit on but are not a part of the body.
If Geo-grafting will not do this what other options would work in daz?
Thank you!
Are the meshes not following shaping morphs as well as expression morphs?
When moving the expressions the meshes stayed still. have not tried with the shaping morphs as I only have the basic gen2 shape right now and have not attempted to make my own yet.