Spotlights & lighting in general
Patroklos
Posts: 533
Why does Angle make a difference to the light but Ray Length make no difference?
Why does light go if Ray Trace is on?
Why is it that although light falls on surfaces facing the light, and does not fall on surfaces facing away from the light, there are no shadows on the floor or walls?
Its all completely illogical.
Does Age of Armours' stuff work more logically?
Comments
No. In the CG world "more logical" is spelled "more physically correct". You could try SphericLabs' stuff which probably does exactly what you want.
Ray traced is a shadow setting - if you turn shadows on and the light is blocked by an object then the scene will go dark.
Because you don't have the light set to cast shadows, so it will illuminate every surface that faces it (if you looked inside the objects you'd see that the inner back was lit, and the inner front was unlit as it was facing away from the light).