I need a real doll(y).
RKane_1
Posts: 3,037
in The Commons
I just need a model of a furniture dolly. Doesn't even have to be rigged. I just can't find one. I have a normal dolly and a hand truck, just nor a furntiture dolly, which what I need. :)
Anyone know where I can find/buy one?
Comments
I can't see your attached image - it is a solid white square. Try this https://www.daz3d.com/removals-poses-and-props-genesis-8-male
CG Trader has one that's free; you may need to tweak/kitbash if it needs to look exactly like your reference (which clients tend to be picky about so I feel your pain)
You're very welcome and glad I could help. Break a leg!
The client sounds reasonable Was in advertising for 8 years and did freelance work for another 8 after that, so I have some experience in dealing with clients
BTW, I have the Removals set pictured above and it isw what I am using for the most of the job I am currently doing. I just wanted to add to all it is a great set that I heartily recommend! Another quality Predatron product! :)
I am also looking for a furniture dolly. So I tried the one from cgtrader mentioned above.
Importing as obj works so far, but I'm stuck trying to assign textures or shaders to each component, because it seems that different objects share the same surface. For instance, there is one wheel that is in the same surface as one of the wooden pieces. When I assign a wood shader to that piece, the wheel turns into wood as well. Another wooden piece shares also one of the parts which holds the wheels (supposed to metal).
How can I separate each components surfaces?
Why do I have to do that anyways? The author obviously did separation of surfaces. But it looks like during import all the surfaces got mixed up.
I can't answer the question about why the surfaces are non-sensical after the import but it's not that tricky to fix.
It is a task for the Geometry Editor so make sure you have that selected. Then click on a part that you want to change - e.g. one of the Tyres and then either use GeometrySelection->SelectConnected from the right-click menu (or use the keybinding). Then from the same right-click menu select GeomertyAssignment->CreateSurfaceFromSelected and then give your new Surface a name - e.g. "Tyres". This has now moved the geometry of that tyre into the new surface. You can repeat the selection for each of the other three Tyres and after selecting them use GeomertyAssignment->AssignToSurface and then pick your new Tyres surface - or you can create a separate surface for each tyre if that works better for you. You can then repeat this process of all other elements of the object.
To speed things up, at the first part of the selection process you can click on each of the tyres whilst holding the multi-select modifier (on mac it's Command but my Windows machine is not up right now) and then when you use GeometrySelection->SelectConnected it will fully select all four tyres so they can be assigned at once.
Anyway, when you have finished assigning new surfaces to each part of the object's geometry, you should see in the Tool Settings pane that all the old surfaces have a count of 0 next to them which means that they are now useless and can be deleted.
You can then assign surface shaders to your object as you like.
Don't forget to save the Prop out if you intend to use it in multiple scenes.
Thanks, it worked!