Can this M4 outfit be converted to G8M?

CheetahkaCheetahka Posts: 168
edited August 2021 in New Users

I'd like to know if you can convert the M4 Ludius Sword Brotherhood outfit to G8M, which products do you recommend for converting?

 

Jacob G

Post edited by Cheetahka on

Comments

  • NorthOf45NorthOf45 Posts: 5,485
    edited August 2021

    You will first have to back up a step and get Ad Gladio, either for M4 or Genesis, as Ludus Sword Brotherhood is only a set of textures (albeit very nice textures) that can be used on either set.

    All items are fairly close fitting, so Autofit actually does a good job if you have the Sickleyield's V4 and M4 Clones for Genesis 8. Alternatively, there is Riversoft/Sickleyield's RSSY Clothing Converter from Michael 4 to Genesis 8 Male (haven't tried that yet, too-oo many...)

    You will have more trouble converting the textures to Iray, though. The original uses omHumanSurface, and does not convert well on the fly. Converting to Iray (ctrl-click to apply Iray Uber and ignore textures) will change the shader, but many normals are inverted. That is quickly remedied with the Geometry Editor (in short, select polygons, Geometry Editing -> Flip Normal of Selected Polygons), but it is not always obvious which ones need it.

    Here is a sample I made using M4 Clones and Autofit. Converted to Iray and a lot of flipped normals, metallicity, glossy roughness, and a lot of other adjustments. Lots of work there...

     

    Ludus Sword Brotherhood_02 (SY M4 Clones).jpg
    915 x 1200 - 201K
    Post edited by NorthOf45 on
  • CheetahkaCheetahka Posts: 168

    NorthOf45 said:

    You will first have to back up a step and get Ad Gladio, either for M4 or Genesis, as Ludus Sword Brotherhood is only a set of textures (albeit very nice textures) that can be used on either set.

    I do have the Ad gladio for M4 Would it be a better quality transfer if I got the Ad Gladio for Genesis or does it not really matter?

    All items are fairly close fitting, so Autofit actually does a good job if you have the Sickleyield's V4 and M4 Clones for Genesis 8. Alternatively, there is Riversoft/Sickleyield's RSSY Clothing Converter from Michael 4 to Genesis 8 Male (haven't tried that yet, too-oo many...)

    Actually I bought these a while back and forgot I had them lol. Must have gotten them on sales a while back. I'm always looking for products that add more value and give life to older content as Genesis evolves.

    You will have more trouble converting the textures to Iray, though. The original uses omHumanSurface, and does not convert well on the fly. Converting to Iray (ctrl-click to apply Iray Uber and ignore textures) will change the shader, but many normals are inverted. That is quickly remedied with the Geometry Editor (in short, select polygons, Geometry Editing -> Flip Normal of Selected Polygons), but it is not always obvious which ones need it.

    This is where you lost me It's a bit above my understanding. Control+ (left?) click  what? I'm assuming I ray uber will be a menu choice? Geometry editor? what/where can I read up some on this process because I just don't understand what flip normal of selected poly...etc is all about. Your applying "Iray" to the texture?

    Here is a sample I made using M4 Clones and Autofit. Converted to Iray and a lot of flipped normals, metallicity, glossy roughness, and a lot of other adjustments. Lots of work there...

    Flipped normals is that new company that has been showing up in sales lately with all the tutorial books? I'm assuming they have shader materials? Is that what your talking about?

     

  • NorthOf45NorthOf45 Posts: 5,485

    Cheetahka said:

    NorthOf45 said:

    You will first have to back up a step and get Ad Gladio, either for M4 or Genesis, as Ludus Sword Brotherhood is only a set of textures (albeit very nice textures) that can be used on either set.

    I do have the Ad gladio for M4 Would it be a better quality transfer if I got the Ad Gladio for Genesis or does it not really matter?

    I don't know of any commercial product that has Genesis clones for Geneis 8, so you would need to use the converter, or go through several steps over Genesis generations to get to Genesis 8. If you have the M4 clones, you can do it in one step.

    All items are fairly close fitting, so Autofit actually does a good job if you have the Sickleyield's V4 and M4 Clones for Genesis 8. Alternatively, there is Riversoft/Sickleyield's RSSY Clothing Converter from Michael 4 to Genesis 8 Male (haven't tried that yet, too-oo many...)

    Actually I bought these a while back and forgot I had them lol. Must have gotten them on sales a while back. I'm always looking for products that add more value and give life to older content as Genesis evolves.

    Give it a whirl and see if it is to your liking. Your results may vary.

    You will have more trouble converting the textures to Iray, though. The original uses omHumanSurface, and does not convert well on the fly. Converting to Iray (ctrl-click to apply Iray Uber and ignore textures) will change the shader, but many normals are inverted. That is quickly remedied with the Geometry Editor (in short, select polygons, Geometry Editing -> Flip Normal of Selected Polygons), but it is not always obvious which ones need it.

    This is where you lost me It's a bit above my understanding. Control+ (left?) click  what? I'm assuming I ray uber will be a menu choice? Geometry editor? what/where can I read up some on this process because I just don't understand what flip normal of selected poly...etc is all about. Your applying "Iray" to the texture?

    To apply a shader, you just need to apply it (Enter, or double-click) to each surface (you must select them, or the whole item, in the Surfaces tab). Adding the CTRL key brings up the Load Options dialog when applying a shader (or just about any operation, the options vary). For shaders, the default action is to put new bitmaps in place, which could wipe out the textures you want to keep. So, use Selected Surfaces, and Ignore Images to keep the bitmaps. Studio will do its best to transfer the surface parameters to the Iray channels. There are also products (free and paid) to help with converting to Iray. Again, your results may vary.

    Flipped normals, in this case, has nothing to do with the new company selling tutorials, it has to do with surface normals (the direction perpendicular to a surface, per polygon). For any given surface, you have two choices, which are in opposite directions. Not sure exactly how it is used by the various shaders, but for some of these surfaces, you see the opposite side using the Iray shader. With the Geometry Editor, you can select entire surfaces (for the selected item in the scene) from the list in Tool Settings and do all sorts of opertations, one of which is "Flip Normals of Selected Polygons" (right-click, under Geometry Editing). For some reason, the default direction ends up being upside down, so "flip it".

    Here is a sample I made using M4 Clones and Autofit. Converted to Iray and a lot of flipped normals, metallicity, glossy roughness, and a lot of other adjustments. Lots of work there...

    Flipped normals is that new company that has been showing up in sales lately with all the tutorial books? I'm assuming they have shader materials? Is that what your talking about?

    No, that is just a coincidence. The base Iray shader is in Shader Presets -> Iray -> DAZ Uber (it's the first one !Iray Uber Base.duf).

     

  • LeanaLeana Posts: 11,699

    NorthOf45 said:

    I don't know of any commercial product that has Genesis clones for Geneis 8

    Genesis clone is included with the base G8 figures, that's why there's no product.

  • HylasHylas Posts: 4,987

     

    NorthOf45 said:

    I don't know of any commercial product that has Genesis clones for Geneis 8, so you would need to use the converter, or go through several steps over Genesis generations to get to Genesis 8. If you have the M4 clones, you can do it in one step.

    G8 already comes with Genesis clones. Which is why that product doesn't exist; it's not necessary.

    @Cheetahka: if you already have the outfit, and both the clones and the converter, why don't you just try it out and see if you like the result?


     

  • NorthOf45NorthOf45 Posts: 5,485

    Leana said:

    NorthOf45 said:

    I don't know of any commercial product that has Genesis clones for Geneis 8

    Genesis clone is included with the base G8 figures, that's why there's no product.

    Hylas said:

     

    NorthOf45 said:

    I don't know of any commercial product that has Genesis clones for Geneis 8, so you would need to use the converter, or go through several steps over Genesis generations to get to Genesis 8. If you have the M4 clones, you can do it in one step.

    G8 already comes with Genesis clones. Which is why that product doesn't exist; it's not necessary.

    @Cheetahka: if you already have the outfit, and both the clones and the converter, why don't you just try it out and see if you like the result?


     

    Oh, right, duh... I can't remember the last time I used one, though. I was thinking of the special projection clones that help get better results with different types of clothing. But, yeah, try different methods to see what you like best.

  • CheetahkaCheetahka Posts: 168
    edited August 2021

    Hylas said:

     

    NorthOf45 said:

    I don't know of any commercial product that has Genesis clones for Geneis 8, so you would need to use the converter, or go through several steps over Genesis generations to get to Genesis 8. If you have the M4 clones, you can do it in one step.

    G8 already comes with Genesis clones. Which is why that product doesn't exist; it's not necessary.

    @Cheetahka: if you already have the outfit, and both the clones and the converter, why don't you just try it out and see if you like the result?

    I'd forgotten I had the converter till it was mentioned here. People have been kind enough to expand on the processes so I can make the attempt, which will happen soon! I also like to ask a lot of questions for people who may be looking for similar information and have no idea what they are doing, just like me :P It's good to get wise info from more experienced creators. So I try to use "key words" that are likely to be searched for such as "convert" so there's a better chance someone can find this info etc...

    Post edited by Cheetahka on
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