All Fur on Genesis Supersuit

IviiIvii Posts: 0
edited December 1969 in Daz Studio Discussion

Okay, since I can't find a definitive how-to, I'm asking the forums and hoping for the best.

I want to make the entire supersuit with the fur material found in the Sorcery/Barbarian Fantasy Pack http://www.daz3d.com/shop/supersuit-fantasy-pack/

I want the fur to cover the entire suit, from head to toe (I can hide the bits I don't want later).
I tried to do this in the surfaces tab by copying the areas with preset fur to areas that don't have fur, but it didn't work.
It also seems the options in the surfaces editor window (between the areas that do and don't have the fur preset applied) are different (as in, not the usual bump/displacement options).
Anyway, I'm sure it's probably something really easy that I've missed...
If anyone can tell me how to just do a quick application of that fur material to the entire supersuit, I'd really appreciate it.

Thanks. ◠‿◠

Comments

  • CzexanaCzexana Posts: 167
    edited December 1969

    The fur uses a shader that you should find under 'Content Library' tab -> 'My Library' -> 'Shader Presets' -> 'Supersuit' -> 'Fur'. Check out the other folders there too for some nice textures!

    As with applying any shader select the object, then select the surfaces you want affected, then double click the icon.

    Hope this helps.

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2012

    I do not have another preset pack for super suits,
    but the way to apply shape or material seems same with standard supersuits
    presets.

    1. First in Scene tab check genesis invisible. (by eye icon click then close it)
    every time when I tweak super suits, I do so.

    because you can see only super suits shape whether it iis pushed in or pushed out(thick, thicker).
    if the surface parts are pushed in body, you can not find the parts applied material.

    2. after the parts of where you want to change turn visible,
    before apply material presets, sets the shape (thick or thicker or pushed in) each parts of suits.

    3 go shaping tab (smart contents), and confirm you select "super suits" on scene tab,
    then shaping> editor (not preset)

    then you can set the shape of parts , if you want to thicker (push out) ,set the value of parameter decrease,
    if you want to push in, set the value increase.

    you can find the surface group name, by surface tool mouse over the parts, it is same the parameter names of shape editor .
    then you find and set the parameter you want to change.

    4 after set your super suit shape, (the parts push out) then, apply material.

    I think there are some way, but you can judy apply shader presets with which the parts you want chage.
    select the surface by surface tool,go surface tab>presets>shader>super suits> (not editor), then
    apply the shader presets.

    or surface tab>editor> you can change the parameter how you tried before.
    (I think you can copy and paste the value of parameter on surface editor, anywhere you want,
    if all parts are pushed out from genesis body,,)

    did you check this topic? I think the video tutorial is good for grabs how to play with super suits.
    http://www.daz3d.com/forums/discussion/5061/

    Post edited by kitakoredaz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    I do not use studio much but I seen to recall you have to have the surface selected then load the shader from the content menu as it is a shader mixer script rather than copy and paste in surfaces.
    I myself find those shader mixer scripts confusing as you do not actually read the parameters in surfaces to see how they work but go into the mysterious room with the boxes and nodes linking them that scares me to death, Poser has something simillar called wacros or something, just makes me run back to Carrara in fear I am afraid!
    someone shadermixery skilled in the dark arts like Mariah, Fisty or Carnite might answer you!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,200
    edited December 1969

    lol! triple crosspost!

  • IviiIvii Posts: 0
    edited December 1969

    czexana said:
    The fur uses a shader that you should find under 'Content Library' tab -> 'My Library' -> 'Shader Presets' -> 'Supersuit' -> 'Fur'. Check out the other folders there too for some nice textures!

    As with applying any shader select the object, then select the surfaces you want affected, then double click the icon.

    Hope this helps.

    Thank you so very much! ◠‿◠

    At first, nothing would happen when I tried to apply the texture... but then, by some fluke (I think I was checking to see if it worked) I got it to work after leaving the Surfaces tab selected and trying again.
    Apparently, for whatever reason, the suit has to be selected in the open surfaces tab for it to work. I don't know if it has to be done like that for anyone else (maybe I need an update), but that's the only way it'll work for me. Maybe it's some sort of point-to selection sort of thing...? ::shrug::
    Anyway, I'm just happy it works.

    Thanks again!. ◠‿◠

  • IviiIvii Posts: 0
    edited December 1969

    I do not use studio much but I seen to recall you have to have the surface selected then load the shader from the content menu as it is a shader mixer script rather than copy and paste in surfaces.
    I myself find those shader mixer scripts confusing as you do not actually read the parameters in surfaces to see how they work but go into the mysterious room with the boxes and nodes linking them that scares me to death, Poser has something simillar called wacros or something, just makes me run back to Carrara in fear I am afraid!
    someone shadermixery skilled in the dark arts like Mariah, Fisty or Carnite might answer you!

    Haha, I figured that out after a few minutes of *Doubleclick...* "nothing happened..." *Right click > load* "nothing happened..."
    Finally checked the surface tab to see if maybe it loaded and I just couldn't see it... then decided to try again *double click* and then Daz goes into "Not Responding" for ten minutes... then I come back and there it is! Yay. ◠‿◠

    Only problem now is that Daz won't load a saved scene file with one of the fur supersuits in it. Something about "WARNING: Object::disconnect: Unexpected null parameter" Dunno what that's all about... guess I'll look into that later. Hopefully I can rescue the file from oblivion...

    Thanks! ◠‿◠

  • IviiIvii Posts: 0
    edited December 1969

    I do not have another preset pack for super suits,
    but the way to apply shape or material seems same with standard supersuits
    presets.

    1. First in Scene tab check genesis invisible. (by eye icon click then close it)
    every time when I tweak super suits, I do so.

    because you can see only super suits shape whether it iis pushed in or pushed out(thick, thicker).
    if the surface parts are pushed in body, you can not find the parts applied material.

    2. after the parts of where you want to change turn visible,
    before apply material presets, sets the shape (thick or thicker or pushed in) each parts of suits.

    3 go shaping tab (smart contents), and confirm you select "super suits" on scene tab,
    then shaping> editor (not preset)

    then you can set the shape of parts , if you want to thicker (push out) ,set the value of parameter decrease,
    if you want to push in, set the value increase.

    you can find the surface group name, by surface tool mouse over the parts, it is same the parameter names of shape editor .
    then you find and set the parameter you want to change.

    4 after set your super suit shape, (the parts push out) then, apply material.

    I think there are some way, but you can judy apply shader presets with which the parts you want chage.
    select the surface by surface tool,go surface tab>presets>shader>super suits> (not editor), then
    apply the shader presets.

    or surface tab>editor> you can change the parameter how you tried before.
    (I think you can copy and paste the value of parameter on surface editor, anywhere you want,
    if all parts are pushed out from genesis body,,)

    did you check this topic? I think the video tutorial is good for grabs how to play with super suits.
    http://www.daz3d.com/forums/discussion/5061/


    Thanks for the link. ◠‿◠
    I'll check it out.

  • kitakoredazkitakoredaz Posts: 3,526
    edited August 2012

    it is good that you can solove the problem. ^^

    then now I am worry about Fantasy set of super suits. I checked some presets for supreman suits,
    and I am choosing which is best to buy.

    in my case , If I apply "perfect character sets" preset with super man suits,
    30 seconds may take. (it seems longtime but not so heavy problem,,)

    (no not 30 seconds more,, one minute? eg complete Adventure,,)

    but If I just apply shader presets with parts of supersuits body surface,
    it can load usually, (take 1 second? )

    can you apply easy (not take long time to load) another shader presets of superman suits,
    eg Armor leather, or FX plasma, with surface parts of another wordlobe eg magus jacket?

    I think the trouble is about only "fur shader" of fantasy sets? if it cause trouble,
    I will buy another sets ^^; I do not want to try difficult setting like sheder mixiture,, still.

    supershade.JPG
    849 x 689 - 120K
    Post edited by kitakoredaz on
  • scorpioscorpio Posts: 8,412
    edited December 1969

    The super suit has A LOT of surfaces this can take quite a while to apply a shader to all the surfaces. On my computer it can take several minutes to apply some full presets.
    It is a known bug that scenes saved using the fur shaders will not reopen, I believe that this is suppose to have been fixed in 4.5

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    @scorpio64dragon
    Thanks to summarize about problem it may happen to me.

    I noticed that to take long time for loading (it had been mentioned before) complete sets because of A LOT surfaces.

    so I usually apply shader one by one with divide parts of supersutis planed to use same shader.
    ,.
    and tend not to use "complete character presets". (though it is so easy to set attaractive character, but I do not want reeze ).
    .
    then, the second porblem (saved seanes with the fur shaders will not reopen ) will happenonly about fur shader only?
    .
    I like fantasy armor shape and some shaders of fantasy sets, so if fur shader is only problem, I can count it in my choice.
    .
    but I often use saved sceanes so I want to konow which shader of the "sets of super suit "(ScFi , Hero, Fantasy ,troopers,,)
    .
    cause trouble.
    ..
    will I have the same problem with another material shader of other super suit sets?

  • scorpioscorpio Posts: 8,412
    edited December 1969

    You shouldn't have any problems with saved scenes and any of the presets or shaders except for the fur ones.

  • KeryaKerya Posts: 10,943
    edited December 1969

    And the problem with the furs is said to be solved in DS4.5 (which I didn't install up to now, so it's only hearsay).

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Yes te fur shader does work in Studio v4.5, and little Val Kyrie can attest to.

    Titled: "Can I Keep Him?!...Puhleeeeze."

    Can_I_Keep_Him___Puhleeeeze.jpg
    600 x 533 - 85K
  • edited December 1969

    how do you control the fur's thickness? seems that when I applied the fur, it was almost too thick on the areas I applied it to. for example I had it cover the entire helm but no the face but somehow it covers the face! what's up with that?

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    how do you control the fur's thickness? seems that when I applied the fur, it was almost too thick on the areas I applied it to. for example I had it cover the entire helm but no the face but somehow it covers the face! what's up with that?
    you should be able to lower the thickness by reducing the displacement....
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