geografity element to add extra bones/joints for body Physics to use "outside daz"
ok this request can be a little challenge but i would really love the possibility to add "extra bones for the character like in outfits to controll body physics outside daz something like this:
not only for the breast but also "butt" and "belly", extra joints which can be used to apply soft body outside daz to places like unreal engine without you need to use the "morphs" targets because the issue with morphs targets is which you need to apply it inside "each animation" you want to have physics which is a lot of extra work to do, while in the other hand by apply the "bones" way will work for all animations at once, then i would love to see something like that, some extra joints to work not only with naked body but also ofcourse with cloths and others stuffs like how things works on daz currently.
Comments
ok i was talking with SickleYield about it and she was really awesome with some explanations about it and a really good way to do that woulde be using a "greafity", like a full "torso"( when comes to skin daz is basically break into face, ears, lips, torso, arms and leggs, then you would create a geografity to replace the torso and this geografity would have "extra bones" for breast, butt and belly to be able do add the real time physics outside daz.
then that would be a awesome product to have.