In ShaderMixer/Builder, is it posible to make an EnumProperty and a BoolProperty ?
nyanyan
Posts: 22
In ShaderMixer/Builder, is it posible to make an EnumProperty and a BoolProperty ?
When making a rsl shader (xxx.sl), by writing a shader difinition script file ( xxxsurf.dsa),
addEnumProperty and addBoolProperty can be done.
But ,In shadermixer/builder , I can't find out how to make EnumProperty and BoolProperty.
Of course FloatPropery can be used instead of EnumProperty and BoolProperty,
but if EnumProperty and BoolProperty can be done, I want to know how to do it.
EnumProperty.jpg
584 x 331 - 57K
Comments
I don't think binary BoolProperty switches like you show here--or the dropdown menu on the EnumProperty-- are possible in ordinary Shader Mixer. If they were, I'd have been using them quite a bit from the start. I've never dug far into ShaderBuilder yet.
Thank you for your reply.