Extrusion question maybe

Mosk the ScribeMosk the Scribe Posts: 888
edited December 1969 in Carrara Discussion

I have a tooth with several thousand polygons and curving roots.

Is there a way to select the whole object and extrude everything inward so I have a smaller duplicate that follows the original contours of the tooth?

Or is there a way to re-orient the tooth so it follows a convenient x/y/z orientation so I can at least scale on those axes? Right now it's at an odd angle that matches nothing, but I don't want to monkey with that because it assumedly makes each tooth fit in the gum properly.

I guess I could add a null object as the parent of each tooth, then rotate that to whatever position is needed and set to modify in the model room and then set back to 0 in the assemble room.

Would welcome any suggestions (or confirmation if last way sounds sensible)

Thanks

Comments

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    I have a tooth with several thousand polygons and curving roots.

    Is there a way to select the whole object and extrude everything inward so I have a smaller duplicate that follows the original contours of the tooth?

    Or is there a way to re-orient the tooth so it follows a convenient x/y/z orientation so I can at least scale on those axes? Right now it's at an odd angle that matches nothing, but I don't want to monkey with that because it assumedly makes each tooth fit in the gum properly.

    I guess I could add a null object as the parent of each tooth, then rotate that to whatever position is needed and set to modify in the model room and then set back to 0 in the assemble room.

    Would welcome any suggestions (or confirmation if last way sounds sensible)

    Thanks

    I *think* what you might want to do is select the tooth, and then go to the Motion tab, and select HP>Obj, which moves the manipulator to the center of the object. Then you can copy/paste the tooth, and scale it down to make a replica.

    Is that what you're talking about?

    If there's an issue with the manipulator orientation not matching up the way you want, I recently did a thread about "Rotation vs. Orientation" which explains how you can change manipulator orientation.

  • Mosk the ScribeMosk the Scribe Posts: 888
    edited December 1969

    Thanks JoeMama - that is what I'm talking about - I have to run out now, but I'll try that later and let you know if it worked - this is not a daz model; I imported it as an obj but should really be a group of objs I believe and somehow it seemed different than I'm used to

    Thanks - more later

  • Mosk the ScribeMosk the Scribe Posts: 888
    edited December 1969

    If there's an issue with the manipulator orientation not matching up the way you want, I recently did a thread about "Rotation vs. Orientation" which explains how you can change manipulator orientation.

    Thanks - missed that portion down at the bottom - found that threat and will read through that as well.

  • JoeMamma2000JoeMamma2000 Posts: 2,615
    edited December 1969

    I have a tooth with several thousand polygons and curving roots.

    That must hurt... :)

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