[Released] MARSA Pipe Dream [Commercial]

RiverSoft ArtRiverSoft Art Posts: 6,573
edited September 2021 in Daz PA Commercial Products

Pipe Dream is a tubing and pipe creator from Marshian and RiverSoft Art! With two powerful scripts, you can lay down randomized or exactly specified pipes quickly and easily. The pipes can be created as instances or props. 43 Shader presets enable you to get the precise look you want, whether it be steampunk, historical, sci-fi, or modern. The pipes you create, including shaders, are a merchant resource.

Create simple or complex scenery with the MARSA Pipe Dream set today!

What's Included and Features:

  • MARSA Pipe Dream: (.DUF)
  • Zero Props:
    • PD Pipe Straight
    • PD Pipe Corner
  • Shaders:
    • PD Copper Old
    • PD GasPipe Iron New
    • PD GasPipe Iron Old
    • PD GasPipe Yellow Old
    • PD Glass Aqua
    • PD Glass Blue
    • PD Glass Clear
    • PD Glass Frosted
    • PD Glass Green
    • PD Glass Orange
    • PD Glass Pink
    • PD Glass Purple
    • PD Glass Red
    • PD Glass Yellow
    • PD Metal Aluminum
    • PD Metal Chrome Anodized
    • PD Metal Chrome
    • PD Metal Gold
    • PD Metal Rusted
    • PD Metal Steel
    • PD Neon Aqua
    • PD Neon Blue
    • PD Neon Green
    • PD Neon Orange
    • PD Neon Pink
    • PD Neon Purple
    • PD Neon Red
    • PD Neon White
    • PD Neon Yellow
    • PD Plastic Aqua
    • PD Plastic Black
    • PD Plastic Blue
    • PD Plastic Green
    • PD Plastic Grey
    • PD Plastic Orange
    • PD Plastic Pink
    • PD Plastic Purple
    • PD Plastic Red
    • PD Plastic White
    • PD Plastic Yellow
    • PD Rubber New
    • PD Rubber Old
    • PD Copper New
  • Render Settings:
    • PD Inst Optimization to Memory
  • Scripts: (.DSE)
    • Pipe Dream
    • Pipe Road
  • Daz Studio Iray Shader Presets (.DUF)
main.jpg
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popup_1.jpg
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popup_2.jpg
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popup_10.jpg
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Post edited by RiverSoft Art on

Comments

  • And it is released!

  • DripDrip Posts: 1,191

    Looks very nifty! Can we expand the width of the pipe mid-pipe as well? Or should I use some other tools to (meshgrabber or the geometry editor or something) for such tweaks? Or is that going to be a future add-on if this tool works out? Special pipe segments, like X, T and Y junctions, thickening morphs, end connections, etc.

  • Drip said:

    Looks very nifty! Can we expand the width of the pipe mid-pipe as well? Or should I use some other tools to (meshgrabber or the geometry editor or something) for such tweaks? Or is that going to be a future add-on if this tool works out? Special pipe segments, like X, T and Y junctions, thickening morphs, end connections, etc.

    No, Pipe Dream cannot expand the width of the pipe mid-pipe.  You would have to use something else.

  • MarshianMarshian Posts: 1,462

    Hi Drip. I made the pipe and corner props very low poly so they would be more lightweight in the scene. The mesh is not dense enough where you can manipulate just the middle of the pipe. It would be easy to replace a section of the pipe with a more dense cylinder though, use the included shaders to give it the same look. 

    Drip said:

    Looks very nifty! Can we expand the width of the pipe mid-pipe as well? Or should I use some other tools to (meshgrabber or the geometry editor or something) for such tweaks? Or is that going to be a future add-on if this tool works out? Special pipe segments, like X, T and Y junctions, thickening morphs, end connections, etc.

  • Can the pipe array be made as a wardrobe follower?  If I encase someone with these will they move with the person?

    For that matter, is everything moving in a 2d plane or does it do 3d as well?

  • MarshianMarshian Posts: 1,462
    edited September 2021

    The pipes are just static props and are not rigged. I suppose they could be made to follow a figure as you can choose to grow them as actual 3d models or instances. Someone who knows how to build clothing would know for sure. They grow across a flat plane so if you ran the script several times you could reorganize them to fill a 3d space. Check out the promo I made of the pipes going up steps 

    Post edited by Marshian on
  • ArtiniArtini Posts: 9,458
    edited September 2021

    Wow - another brilliant idea and its realisation by both of you - congratulations.

    Will have a lot of fun exploring the script usage, particularly Pipe Road.

    Below is my first example usage.

    image

    PipeRoad02pic01.jpg
    1200 x 1200 - 264K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited September 2021

    Another pipe construction...

    image

    PipeRoad03pic07.jpg
    1200 x 1200 - 213K
    Post edited by Artini on
  • MarshianMarshian Posts: 1,462

    Thanks Artini.

    So good to see these, what you've done, and how the shaders are rendering. 

  • ArtiniArtini Posts: 9,458
    edited September 2021

    Thanks, Marshian. I am enjoying your products all the time.

    I am always curious, what will be your next product and after it is released, usually is something exiciting and unusual.

    Together with RiverSoftArt, you are such a powerful combo - please continue your voyage with him.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited September 2021

    I find these neon shaders fascinating, especially when applying them to the pipes.

    Now I understand, why we have so many neons in the cities - it is pure fun to design them and see them in action afterwards.

    Below is another example...

    image

    PipeRoad04pic04.jpg
    1200 x 1200 - 408K
    Post edited by Artini on
  • These are all great @Artini!  I love them! smiley

  • ArtiniArtini Posts: 9,458

    Thanks a lot, RiverSoftArt.

     

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