More flexibility with Ultimate Iray Skin Manager identifying Nvidia presets

I've noticed when I switched to using the Nvidia 1.6 Iray materials on Gen8 figures for fingernails/toenails that are not structured like the Uber surfaces the following alert is thrown (see attached), the only workaround is to convert the surface back to uber and loose the preset.  I dont always remember to go through the steps of saving the modified preset as a materials file, resurfacing the node with an uber surface, then running the UISM utility, then reapply the saved material for the nails. I would prefer a more flexible solution if it's possible.  

 

 

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