Export FBX with Simulation
mikolaj.b
Posts: 0
Hi everybody,
I'm trying to export a model with physics simulation on clothes. I've managed to simulate it nicely, but when I export the model to Unity, the clothes are still static. Is there any way to solve this problem?
Post edited by Richard Haseltine on
Comments
You would need to do that with Alembic. I would suggest you try the tool by @danielbui78 and try simulating cloth in Unity
Alembic in Unity isn't really supported properly () and while I did manage to get things moved over I had a few texture issues that seemed to be on Unity side. The simulation will probably generate eleventybillion polys.
https://forum.unity.com/threads/alembic-release-announcements.1072025/
https://www.daz3d.com/alembic-exporter-for-daz-studio
While I haven't tried Unreal, Alembic is used for the Groom hair system that is popular, so would expect better results.