render artifacts? How to get rid of them?
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Help! There are some strange render artefacts in some images of a sequence that I am rendering.
I put an okay rendering and a troubled one. 39 pictures are okay, but two are weird.
Which option do I have to tweak in DAZ in order to get rid of them?
PD: If I render the same image again, the same green face appears.
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intro-elsa54.png
1920 x 1080 - 1M
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intro-elsa55.png
1920 x 1080 - 1M
Post edited by Fetito on
Comments
Does the face use AoA's SSS shader?
I think so. I took some screenshots of the surface options for the face-mesh.
Do you have lights with Depth-mapped shadows, or no shadows?
Ummm, where do I check that? (I am not at home right now and my ISP crashed for days)
I used a preset from "Core Lighting 1" http://www.daz3d.com/core-lighting-1
Shall I change to raytraced shadows?
Try, yes - it's in Shadow Type on the light settings, and I've a feeling at least some of those light sets did use mapped shadows.
Yay! I'll try so once I get home. I have ISP-issues right now, so I will reply tomorrow if your wise suggestion has success. :)
@Richard Haseltine: Yay! You rule! I changed it to raytracing. Issue has been resolved.
What happened what was wrong?
Depth Mapped Shadows have had issues for a while - it's a 3Delight (or possibly a Renderman in general) issue, though I'm not sure why it hadn't been apparent until relatively recently. That seems to be part of the motivation for getting the performance of ray-traced shadows up.
Using raytraced shadows are so much faster on my machine. Is that working as intended? Instead of 40 minutes, one image takes 5 minutes.
That's unusual but not impossible, especially as there's only a little hair with multiple semi-transparent layers to slow the process down.