how to activate collision detection? does ds have collision detection?

sometimes the ground is wavy. trying to make genesis make contact sitting on the ground.
Post edited by Mistara on
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sometimes the ground is wavy. trying to make genesis make contact sitting on the ground.
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This may help
http://www.daz3d.com/forums/discussion/51491/
thanks :) would be great if it worked for a figure?
is there collision detection in ds?
i just assumed.
first his hip would need to collision detect with the ground, then pose his feet, the feet would then need to collision detect on the ground.
or, start with the feet, collision detect. then use ikey on and pose his hip on the ground , collision detect?
(feet should stay put with ikey on?)
never realized how complicated it is, lol :lol:
Sounds like you want something like soft body physics and bullet physics ... ouch
Even PoserPro2014 - which has something similar to that built in - is not really good at what you want.
i wanted to pose genesis laying on his side on wavy grass ground. by the campfire in Merlin's Oak.
he's floating above the ground cuz it's hard to eyeball.
so even if collision detection would stop his hip from sinking through the ground,
the side of his foot still would have to hit the ground, cause the ground isn't flat.
One option might be to get the figure roughly positioned, then split the viewport and put one view in hidden line view mode looking at the underside of the ground. The adjust the pose until the bits in contact just start to show through in the hidden line pane.
There is no collision detection in Daz Studio. You can use CTL+D to bring the figure's closest part to the floor.
well, that's prolly why i couldn't find the toggle for it. :lol: thanks