timeline- how to delete a range of keyframes?

phomlishphomlish Posts: 6
edited December 1969 in Daz Studio Discussion

Please feel free to suggest a new workflow for the solution. I'm still new and understand I'm probably not doing something in the most efficient manner.

My problem: I have 3 characters in my scene. I want to use animate to have all 3 stand up from a chair. Then I want to have 2 characters walk somewhere but the third character will have custom animations while the others walk.

My solution: I used animate to have all 3 stand, then 2 of them walk. Then I baked the keyframes over to the DS timeline. Even though the third character didn't have animate blocks to do any walking, keyframes still got sent to the timeline for her. Now I would like to delete a range of keyframes for the third character: basically everything from after she stands to the end of the timeline.

Is there a way to delete all those keyframes without 600 clicks of the mouse? Or do I need to create an animate block for her 'custom' animation I'm envisioning?

thanks,
Paul

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