shade mixer - adding bump and normal slots to cube primitive?

MistaraMistara Posts: 38,675
edited February 2015 in Daz Studio Discussion

hi, i'm trying out light and render settings on the primtives.

i can't find the bump map slots or the normal map slots on the cube primitive.

i went into shade mixer, couldn't figure out which bricks(?) i would need to add?

iirc, the displacement starts a separate root? would the normal brick be the same thing?

Thanks :cheese:

Post edited by Mistara on

Comments

  • Richard HaseltineRichard Haseltine Posts: 99,341
    edited February 2015

    Yes, bump, displacement and normal mapping all need the displacement root brick. If you want only bump/normal you ignore the P input on the root brick, if you want displacement you need both the P and the N inputs (since displacement changes the surface facing the normal will usually change, even if there's no bump/normal map as such).

    Post edited by Richard Haseltine on
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