Really confused about Morphs

I export my character fine, i retarget the animations fine, i can see all the morph targets in the mesh pane and can tweak the settings, but as soon as i save and close the panels they revert to default again and my character goes back to original export look. Reopening the mesh/ skeleton dialogue all the sliders have reset to "Auto" checked and reverted to their zero state. How can i actually save the morphs so my character looks the way it should?

 

 

Danny

Comments

  • Nevermind i found the answer, didnt realize i needed to make a blueprint for the morphs. Seems a silly thing to make a blueprint that saves a value but whatever.

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