Help with overhead camera

dakkuuandakkuuan Posts: 305
edited December 1969 in Daz Studio Discussion

I've got this scene I want to shoot from above, with the camera x rotate set at -45. Everything else is lined up fine, yet it appears the camera is tilted. Z and Y rotate are at 0. See the braizers that seem to be unaligned? They have the same z and x coordinates, where they should. Is there a camera settings I need to change?

Morander_Test_Scene.jpg
999 x 1414 - 740K

Comments

  • Richard HaseltineRichard Haseltine Posts: 99,341
    edited December 1969

    -45 is titled. A right angle is 90 degrees.

  • dakkuuandakkuuan Posts: 305
    edited February 2015

    Oh I know, that's he ONLY tilt though, because if it was at 90, the camera would look straight up. the rest looks like it's veering off the right. I just meant that the other axis are at. I originally used the Alchemy Chasm scene and I thought it had a built-in tilt to it. I then set up my own and it still looks this way. I have no idea what the issue is. I'm probably just going to use a different angle lol. thanks for helping.

    EDIT: I think the floor texture was actually crooked. lol.

    Post edited by dakkuuan on
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