Work flow - Saving a global morph for use on other workstation?
Hi guys,
I'm curious regarding good practice in the following workflow;
A project im working on requires a specific cartoony character look, which i've managed to achieve through dialing in countless morphs from various other characters, including a few trips to zbrush for further editing. Anyhow, now that i'm happy with the over all shape of the character, is there a way to save this out as a single morph that can be applied to the base figure (Genesis 2) without depending on the assets I used to achieve the final result?
For example, if I wanted to send the character to another computer, im guessing the other computer would need all the morphs, characters etc that i used to dial up the new character?
In an ideal world, I imagine there would be a way to simply export a global morph of the new character, Which can then be simply applied to Genesis 2 on another machine.
Thanks
David
Comments
Yes, you could convert to a single morph. However, there are two potential issues - the first is copyright (since the morph would include the work of others you couldn't share it, it would be for your own use only) and the other is that some of the shapes you used may well have correction morphs to work with expressions and freezing the shape would not carry the links to those over, so you might have trouble using expressions at least (and if any of your morphs adjust joint centres, to accommodate limb scaling for example, that wouldn't carry over and would have to be redone).
Thanks, so in short, it is possible, but there's a chance it might not work too well.
On the subject of copyright; Where does copyright stand with rendered images using Daz content? For example, if I rendered an image that used a specific item of clothing, can this render be used for commercial purposes? For example; if i submitted a daz render to a magazine such as imagineFX and they used it on their cover.
David
Renders are fine to do with as you please.