Carrara Renderer ignoring Point-At Modifier??
LinkRS
Posts: 168
Hi Everyone,
I was playing around with a portrait render (using Phill W.'s excellent Portrait Sudio) and saw something odd today. I have almost always (unless I forget) use a Point-At modifier to have the figure "look" at the camera. I did a render today of Mei Lin, and noticed that the final render seems to ignore the Point-At settings. Do you have to change some setting to get Carrara to use this setting? I was using the latest Carrara beta. I have attached pictures so you can see what I am describing. Thanks!
Scene.png
542 x 386 - 321K
Render.png
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Comments
Is there only one camera in your scene ?
Hi DUDU_00001,
There are actually 3 cameras (part of the Portrait Studio), Upper Body, Face, and Full Length. The Face and Upper Body camera are both not visible, and I have her eyes pointing to the Full Length, which is also the one I am using for the render. Thanks!
Rich S.
Was this ever fixed i'm having the same problem it works if i scrub the timeline but not if you hit play or render
I have never seen this but maybe something not refreshing and saving the scene will help
otherwise parent a target helper to the camera and have them point at that
BTW I use a point at modifier always with a target helper as point at camera tracks the active camera AFAIK