Carrara Renderer ignoring Point-At Modifier??

LinkRSLinkRS Posts: 168
edited December 1969 in Carrara Discussion

Hi Everyone,

I was playing around with a portrait render (using Phill W.'s excellent Portrait Sudio) and saw something odd today. I have almost always (unless I forget) use a Point-At modifier to have the figure "look" at the camera. I did a render today of Mei Lin, and noticed that the final render seems to ignore the Point-At settings. Do you have to change some setting to get Carrara to use this setting? I was using the latest Carrara beta. I have attached pictures so you can see what I am describing. Thanks!

Scene.png
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Render.png
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Comments

  • DUDUDUDU Posts: 1,945
    edited December 1969

    Is there only one camera in your scene ?

  • LinkRSLinkRS Posts: 168
    edited December 1969

    Is there only one camera in your scene ?

    Hi DUDU_00001,

    There are actually 3 cameras (part of the Portrait Studio), Upper Body, Face, and Full Length. The Face and Upper Body camera are both not visible, and I have her eyes pointing to the Full Length, which is also the one I am using for the render. Thanks!

    Rich S.

  • LinkRS said:

    Hi Everyone,

    I was playing around with a portrait render (using Phill W.'s excellent Portrait Sudio) and saw something odd today. I have almost always (unless I forget) use a Point-At modifier to have the figure "look" at the camera. I did a render today of Mei Lin, and noticed that the final render seems to ignore the Point-At settings. Do you have to change some setting to get Carrara to use this setting? I was using the latest Carrara beta. I have attached pictures so you can see what I am describing. Thanks!

    Was this ever fixed i'm having the same problem it works if i scrub the timeline but not if you hit play or render

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037

    I have never seen this but maybe something not refreshing and saving the scene will help

     otherwise parent a target helper to the camera and have them point at that

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,037

    BTW I use a point at modifier always with a target helper as point at camera tracks the active camera AFAIK

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