D/S4.6 making a mirror, settings?

patience55patience55 Posts: 7,006

I'm making a small wall mirror to give away, what would be the basic [or better] settings on the Surface Tab for it to be a mirror?
tia

Comments

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    I'd use Reflection of at least 95% and a Lighting Model of Glossy (Plastic). I might add a very pale blue tint to Diffuse and/or Reflection Colour.

  • patience55patience55 Posts: 7,006
    edited December 1969

    SimonJM said:
    I'd use Reflection of at least 95% and a Lighting Model of Glossy (Plastic). I might add a very pale blue tint to Diffuse and/or Reflection Colour.

    Okay, thank you :-)

  • cdemeritcdemerit Posts: 505
    edited December 1969

    I'm making a small wall mirror to give away, what would be the basic [or better] settings on the Surface Tab for it to be a mirror?
    tia


    This is a mirror preset I found that works well.

    https://www.lakeworks.com/forums/mirror-reflection-shader-preset-t193.html

    it put a preset in my library folder called mirror shader (although not really a shader), click the surface you want to be a mirror and boom, you have a mirror...

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