Questions about Displacement?

edited December 1969 in Carrara Discussion

So I'm curious-is there a way to basically reverse the effect of the displacement tool? I am aware that it can pinch out my model, but I need a means to squish it-like the smooth tool, but much more potent...is this possible in Carrara Pro 8.5? Sorry if this has been asked before, but I'm tired of spending hours trimming models down with the smooth tool! Might as well grab myself a wooden drum and sand it down to a pencil with 400 grit haha

Comments

  • DartanbeckDartanbeck Posts: 21,533
    edited December 1969

    I think it does what you're asking... but I wish I knew what it is you're doing - so I could better understand how to answer. Have you tried using SubD Smoothing? But, yeah... I'm pretty sure that it has a smoothing brush. I'll try and have a look to be more sure - but it might be a while... I'm all out of computer time for now :(

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    A little more specific information would be very helpful. Reference pictures or screen captures are also very useful if you can provide them.

  • edited December 1969

    Okay- So observe the included screenshot-I wish to push the model inwards, as indicated by the crudely drawn red line....Haha sorry if this seems vague, but your looking at a lowly Carrara noob haha...I can achieve this effect as I said through smoothing, but dang does it take forever! And by specifics, what would you guys be implying?

    sssss.png
    1440 x 900 - 336K
  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Maybe your level of smoothing is to high if it is so slow.

    As to pushing in a section, especially the area you've illustrated, perhaps soft select would be easier?

    Select a polygon, line or vertex and then on the right side of the screen, enable the Soft Select checkbox and adjust the slider to adjust the level of influence.

    BTW, using displacement painting works best on sub-divided models, but be careful not to go overboard.

    My example below illustrates a low poly, angular model that I first apply one level of subdivision. It looks pretty smooth with just one level and it does not bog the system down.

    The next images show the same smoothed model. I used Soft Select to make a large dent in the model.

    Picture_6.png
    1198 x 675 - 250K
    Picture_5.png
    1234 x 559 - 219K
    Picture_3.png
    1172 x 665 - 209K
    Picture_2.png
    1128 x 721 - 220K
  • DesertDudeDesertDude Posts: 1,235
    edited December 1969

    If you hold the Shift key while displacement painting it will "lower" the area you are painting.

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