Will Clothes & Skirts work in Unity if you Export them Separate?
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I tried importing DAZ Characters with comforming clothes and you would see poke throughs and or no clothes animation.
Then i read somewhere that a solution is to export the Character and the clothes separate and then in Unity Center the Clothes to the Character bones or something .
and that that way, even comforming skirts will work.
So is this what i have to do? Export separate?
I use DAZ 4.7
Comments
I too would like to know the answer to this. I have been trying the same thing. The only tutorial I found suggested that all the clothes had to be exported with the original model and hidden when not in use but of course this mean a lot of extra memory usage and a big file size and the fbx export tends to crash. Also having to do it this way means adding additional clothing to my model becomes an issue especially considering I have to type in the name of every morph I want to export as a blend shape into the fbx exporter manually (doing them all "export - Anything" causes it to crash after 5 minutues of saving.
Make noise here to get the game dev forum back:
http://www.daz3d.com/forums/discussion/18453/
That knowledge must be collected somewhere.