ERC freeze question.

deleted userdeleted user Posts: 1,204

Do any of you guys experience distortions when posing an actor that you did a ERC freeze on?

Here is my step my step proccess

#1 T-pose the actor with nothing in the scene.
#2 Put the actor on Base Res
#3 Export as an OBJ file.
#4 Load a new scene with a blank genesis
#5 Go to my morph loader.
#6 Load the Obj file
#7 Scale the new morph to 100%
#8 Then adjust the rigging to shape
#9 Go into edit mode
#10 Click on ERC freeze.
#11 Then bring up "save as morph asset"
#12 Go to new scene
#13 Load a genesis
#14 Scale the new morph.

Now, everything works but one problem.
They never bend the same ever again...

Is there a step I'm not taking?

Comments

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    It sounds like the ERC freeze on the bone adjustment didn't take. Did you ERC freeze on that specific new morph?

  • deleted userdeleted user Posts: 1,204
    edited February 2015

    Unless your talking about freezing twice, then yes.

    Or am I supposed to ERC after I morph the new figure?

    Which that don't make sense because Victoria 4 for Genesis 2 morph works just fine...

    I don't have to ERC freeze every time I scale that morph in.. so...

    Post edited by deleted user on
  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    What exactly are you doing -trying to create a single morph for something made from multiple morphs? If so you will lose any linked correction morphs, which is why this is not generally a good idea. How is the figure distorting when posed?

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Maybe the problem is on the step where you said "scale the morph to 100%." You shouldn't be applying any scaling through the process of loading and adjusting a new morph.

    Or are you using the word "scale" to mean "push the dial to 100%"?

    I'm going to do a quick video tutorial for setting up a new morph with all the steps and see if that helps, hang on here.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969
  • deleted userdeleted user Posts: 1,204
    edited February 2015

    Thanks for the tutorial.
    I do everything you do. Step by step. I predicted your next move before you ever did it.
    Mine are more, full figure morphs though. Like dialing in a V4. That's a full body shape.
    When I spent god only knows how long developing a new actor I want to save them as a dial preset.
    When I do this, they become distorted when I pose.

    One example of this is with a ballerina pose.

    The Left side is my ERC Freeze at 100% which I spent several hours on the face and body.
    The Right side is Youth Morph 100%
    Identical figures.(G2F) Identical poses. However, you can clearly see the distortions.
    The thighs and the especially the glutes are way out of whack.

    CaptureDistort.JPG
    1046 x 670 - 61K
    Post edited by deleted user on
  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    It's better just to save a shaping preset, not to bake to a single morph (which will, as I said above, lose any correction morphs that are meant to kick in when you pose or apply expressions). If you must have a single-slider setting for the shape, simply use ERC freeze on the morphed figure to create a master slider that triggers the individual morphs (rather than exporting to OBJ and then reimporting as a new morph).

  • deleted userdeleted user Posts: 1,204
    edited February 2015

    It's better just to save a shaping preset, not to bake to a single morph (which will, as I said above, lose any correction morphs that are meant to kick in when you pose or apply expressions). If you must have a single-slider setting for the shape, simply use ERC freeze on the morphed figure to create a master slider that triggers the individual morphs (rather than exporting to OBJ and then reimporting as a new morph).

    What happens when more then half morphs you used came from zbrush?
    I don't really use standard morphs unless I have to. Their good for a starting point but never can get what I'm aiming for with normal morphs. Saving as shaping presets only account for the morphs your using atm. Which means I would have to ERC freeze the Zbrush morphs too, which now were back to square one.

    Post edited by deleted user on
  • Richard HaseltineRichard Haseltine Posts: 100,833
    edited December 1969

    Do the ZBrush morphs need adjustments to the rigging? If so, do each separately and save as morph assets - much easier to trouble-shoot, and you then have them for future use.

  • deleted userdeleted user Posts: 1,204
    edited February 2015

    I would rather not do that. I use normally about 100 micro adjustments to perfect a body & face to make a unique actor.

    Just 2 of my actors would add 175 morphs. Most of them useless outside of that one figure.

    I have about 100 actors... Do the math on that...

    Post edited by deleted user on
  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Then, if I follow this correctly, you're probably going to have to look at doing custom JCM for your shape. The specific distortion in your pic is not one that's always caused by bones, it's just that you don't see it on every character because a lot of them have morphs to fix it.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    And how would I go about doing that?

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    And how would I go about doing that?

    For the bend that is distorted:

    Pose the figure with only that bend (for e.g. left thigh forward bend to 100 degrees).

    Export to obj at base resolution.

    Correct the bend in your modeler.

    Leave the figure posed. Reload as a morph with JCM in the name and "reverse deformations" on (which will cause it to correct just that bend).

    Go to the bend of the figure in Parameters tab (for e.g. the right thigh bend dial) and right-click to go to edit mode, then ERC freeze.

    Uncheck anything that shows up other than the JCM and the xrotate, and accept.

    Save the morph.

    Now it should trigger automatically when that bend is active.


    This is not a quick process (if you look at the folder of morphs that comes with any DAZ character you will often find a LOT of JCMs) but it can give you a lot of control over how a morph is deformed.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    This will take a while huh? lol

    Ok...

    Well it's better then nothing. Thanks. If I need more help I'll bump the thread.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    I hate to bump an old thread but there has GOT to be a better way to do this. Saving as a new JMC for each pose on each ERC actor takes a MONSTER amount of time. More time then its worth. If I have to do this for each and every actor I freeze I would spend my LIFE making JMC morphs. Genesis isnt like this. I have no issues at all with ERC freezing a genesis figure. What gives?

  • ben98120000ben98120000 Posts: 469
    edited June 2015

    Dial your morph, do the rigging adjustment to the shape and try posing the figure. The question is, do you have distortions before ERC freeze?

    Post edited by ben98120000 on
  • deleted userdeleted user Posts: 1,204
    edited June 2015

    Dial your morph, do the rigging adjustment to the shape and try posing the figure. The question is, do you have distortions before ERC freeze?

    its an object file. and i experience this problem even if i ERC a fresh genesis 2 with no morphs...

    Not going to lie, this issue has destroyed my workflow thoroughly.

    The problem is, I rely on zbrush morphs and a bunch of other things. Saving the actor as a shaping preset does nothing for me.
    When I make a new person I might dial about 25% of that morph to get started on another person. That 25% is all it takes to mutilate poses.

    In a nut shell, the thing I love most about 3D is character creation... Well... This issue has rendered my favorite part utterly impossible.

    Post edited by deleted user on
  • LordScorpion13LordScorpion13 Posts: 25
    edited December 1969

    silly question... and sorry for my noobiness...

    when you save you morph from the ERC freeze to your control morph.. are you selecting just the movement morphs? or are you saving all the morphs (including the adjust rigging to shape morphs) as well? I do a lot of morphing... and I ran into that problem myself.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    So I think I've made a discovery, but I cant be 100% certain. I want someone else to test this too.

    I think it has something to do with the beautiful bends and ideal beauty morphs. When I reverse them -100% they almost restore the figure, "but not quite 100% fixed"
    I'm thinking that any bend helper morphs you have must be completely disabled before you save the obj file.

    Can someone please test this and see if this helps them too?

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    ideal beauty is ok,, you can remove this prodcut deform , by just turn main controller to zero.
    which can remove all actual morph which applied by idal beatu only.
    CJ stuido keep clean his product I think. (then I like it)

    but beautiful bends was no. I think it is good product too, but I found some problem then report it vendor,
    though it is not fatal for most of user,

    http://www.daz3d.com/forums/discussion/51887/P30/#800004

    I do not know, the product already removed all "auto- appleid without intention and not removed problem" at current build.
    I refund it for the reason only.
    but you can uninstall it , and test again. then if it work well.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    So I think I've made a discovery, but I cant be 100% certain. I want someone else to test this too.

    I think it has something to do with the beautiful bends and ideal beauty morphs. When I reverse them -100% they almost restore the figure, "but not quite 100% fixed"
    I'm thinking that any bend helper morphs you have must be completely disabled before you save the obj file.

    Can someone please test this and see if this helps them too?

    No need to test...

    That is affirmative. Otherwise, if you don't, what you will end up doing when you bring the obj back in, if you add any of them, is double or more the effect, in essence over correcting.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    How do you safely remove the morphs? I dont have an uninstaller. It came as a zip to my data folder.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    You can see product read me, then serch which flies
    are installed in whicih directory.

    basically, about morph files
    you just need to serch product directory ,
    ...\data\DAZ 3D\Genesis 2\Female\Morphs\vendor name\product name\

    then move directory where ds can not find,, out of your content library,
    eg c:\my buckup etc.

    if you un-install these morphs from data,,
    About saved scene files,, or subset which used this morph,,
    when you load them, ds say ," can not find morph.dsf etc,",
    but it just load gen2female without the morph effect.

    then you can replace directory as same as before, if you need them again.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    How do you safely remove the morphs? I dont have an uninstaller. It came as a zip to my data folder.

    You can try using Reverse deformations field in Morph loader pro. Click with right mouse button on letters "no" and pick "yes" from the menu. This should prevent "doubling" of active morphs.

    One other thing, when you do ERC freeze, have "Restore Figure Rigging" active/checked. Actually, that would depend on DS version you are using. If you use DS 4.8 have that option active.

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