Slimebeast wont act right! (SOLVED with UberSurface2 upgrade)
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Hi all.. Im hoping someone can help me. I'm pulling my hair out trying to figure out why the slime beast character texture is rendering very bumpy.. like the mesh is being distorted. I haven't changed the default texture setting and cant figure out whats going on with it. The IPR renders the texture perfectly.. I do recall the same thing occurred with the Wyrm World figure.. What gives?
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bumpyslime.png
500 x 281 - 280K
Post edited by Teez on
Comments
SOLVED!
For anyone interested, I applied the Omnifreaker Uber Surface 2 upgrade. Done deal
Sounds like there is displacement involved and US2 simply disabled it by default.
I don't have US2 and it works fine -- when you load it does it show the shader as US2 or DS Default?
Thanks for responding and attempting to help examine this issue. I loaded the beast into an empty scene and It loaded with the Daz default shader. I rendered it and to my surprise, it did not distort. I then loaded the Wyrm figure, that I referenced in my original post, and rendered the two... perfect! However, When I load the base figure into the same scene, it breaks and gets distorted..So I'm at a loss as to why i got the distortion in the first place. I do know that it went away when I added the ubersurface2 upgrade. Could it be something else in the scene that made it go haywire? OH, the displacement was off in both shaders.