Animated Genesis character's Faces looked messed up

Hi,

I've noticed this problem. When I import an animated Genesis character onto Unreal using the bridge, their faces looked messed up. 
The eyeballs are dragged down the face, lips looked squashed and crooked. Has anyone had this problem? 
I'm not using any facial morphs like smiling or blinking, just bare face. 

Comments

  • wintoonswintoons Posts: 371

    Here's a screenshot as to what I am talking about. If you see the character's face, the bottom of the eyes looked stretched. 

    Example.jpg
    1557 x 927 - 573K
  • That happens because of the way way I set it up to share animations and because of how facial animations work in Daz Studio.  You need to set the retarget source on the animation so Unreal know what the face bone postions are relative to.  It's the second part of this document: https://davidvodhanel.com/daz-to-unreal-animations/

  • wintoonswintoons Posts: 371

    David Vodhanel said:

    That happens because of the way way I set it up to share animations and because of how facial animations work in Daz Studio.  You need to set the retarget source on the animation so Unreal know what the face bone postions are relative to.  It's the second part of this document: https://davidvodhanel.com/daz-to-unreal-animations/

    Awesome! Thank you very much! This is going to help me alot. keep up the good work with your tutorials and all! 

  • Glad that helped.

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