DAZ to Motion Builder: How to animate the head with optical mocap?
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Fellow dazzlers - Helpp! I'm stuck in Motion Builder.
I'm working with a movie director who wants to add some CG characters to his live action movie, and really need your help.
I'm a new Mobu user, but i figured out 90% of what i need. Just need your help with the last step.
I imported a DAZ Genesis 2 female character with face morphs and rigged her in Mobu.
Then i connected her face morphs to the mocap data with an Actor Face. Got that working fine so the mocap animates her face. (See screenshot.)
However, i have been unable to figure out how to get the darn HEADOBJ (head transformation) mocap data to animate her head.
I know this is probably a trivial thing for a Mobu master. The solution just eludes me, even though i have searched Youtube, forums and tried numerous solutions.
How do i get the last step and animate the darn head with the mocap data?
Many thanks,
Glenn
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Comments
You might want to check this out. https://www.youtube.com/watch?v=XxHi7_pXN-k
https://www.youtube.com/channel/UCDsZWfELx-oE3C-qfqD4SbQ