Mazedness for DAZ Studio [Commercial]

MarshianMarshian Posts: 1,462
edited March 2015 in Daz PA Commercial Products

This is Mazedness! A huge elevated maze built of narrow crumbling pathways atop high walls and surrounded by pits of lava.

This very rustic prop set Includes a 105 x 175 meter maze, 2 floating platforms, a wall that can be instanced/duplicated to customize the maze, a lighted/lamp post made from an old tree trunk, murky water, and molten lava.

The lamp post and lava include multiple types of lights which shorten your set up time towards bringing a cohesive realism to the scene. See modified surface names/channels to adjust quality of UberArea lights. The lava includes a super-heated gaseous layer made of UberVolume. The lava and water plane are also 105 x 175 meters!

This set also Includes seamless tiled shaders for ancient stone, thick moss, and icy sleet. With the included sleet shader you can turn all of the moss into frozen snow and the water into a sheet of ice, don’t slip!

Did I mention this set is huge?

Read Me

Please do! Post any questions or renders here. I can hardly wait to see what you all do with this set.
I think Esher would have enjoyed it.

Mazedness_Marshian_popup_17.jpg
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Mazedness_Marshian_popup_15.jpg
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Mazedness_Marshian_popup_10.jpg
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Mazedness_Marshian_popup_05.jpg
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Mazedness_Marshian_Main.jpg
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Post edited by Marshian on

Comments

  • beachlegsbeachlegs Posts: 489
    edited December 1969

    This looks AWESOME and I have been looking for something like this forever and a day, My question is will it work in Poser9? some Daz items do wanted to check before I buy thanks for any help :)

  • MarshianMarshian Posts: 1,462
    edited December 1969

    This looks AWESOME and I have been looking for something like this forever and a day, My question is will it work in Poser9? some Daz items do wanted to check before I buy thanks for any help :)

    Hi beachsidelegs,
    Thank you! I'm very proud of this set, especially the lava. The lava lights use an UberArea plane that casts diffused light in all directions, glowing like real lava would.

    There is no Poser version available at the moment. Many features including lights, shaders, and surfaces would not translate without some work. I've converted Poser items to work in DS but not the other way.

    I think all stone items would work with minimal adjustment, to use the geometry itself. The main maze uses bump and displacement for all texture but the wall, Hi-Rez platform, and parts of the lamp post have sculpted 3D textures.

    The lava uses UberVolume- Both lava and lamp post use UberArea lights- Those will not work.
    The water and lava use Ubersurface- I don't think these surfaces will translate very well at all, especially the water.
    Almost all of the props use displacement maps and I don't know how those translate in Poser.

    I'm giving a lot of information here, to sum up I'm not really sure about any of it. Hope this helps you to make a decision.


    Any PA interested in a conversion/collaboration?

  • beachlegsbeachlegs Posts: 489
    edited December 1969

    You have been very thorough with your reply thank you so much, I will have to update my Daz Studio or wait to see if someone tries it out in poser. Thank you so much and congratulations on such an Awesome item :)

  • riftwitchriftwitch Posts: 1,405
    edited December 1969

    This looks great! I bet it'll be fun to use with Kaleidoscope.

  • Sfariah DSfariah D Posts: 26,277
    edited December 1969

    riftwitch said:
    This looks great! I bet it'll be fun to use with Kaleidoscope.

    I was thinking the same thing.

  • JUJUJUJU Posts: 1,128
    edited December 1969
  • MarshianMarshian Posts: 1,462
    edited March 2015

    Juju said:

    Hi Juju!
    Those walls are the exterior walls of the main maze. I was really inspired by the scenes from Mazerunner, can you tell? There are three mazes that form the perimeter of the camp (see screen cap). In the screen cap I have the camera selected so you can achieve a similar render/angle if you like.

    To retain CPU performance you could use instancing to duplicate the main maze twice, this is what I did in all of my promos that have multiple mazes.

    Let me know if you have more questions, I am watching email today and can answer quickly.

    Mazedness_Camp_Marshian.jpg
    742 x 805 - 211K
    Post edited by Marshian on
  • MarshianMarshian Posts: 1,462
    edited December 1969

    riftwitch said:
    This looks great! I bet it'll be fun to use with Kaleidoscope.

    That is an awesome idea! I wasn't sure of the release date of these two products and/or if it might have been confusing to use both in one promo so I decided against it. I'll have to play with this idea for sure.

    If you create a render using both I'd love to see it.

  • Sfariah DSfariah D Posts: 26,277
    edited December 1969

    is this a static maze or a dynamic maze?

  • MarshianMarshian Posts: 1,462
    edited December 1969

    is this a static maze or a dynamic maze?

    It is static in that it will not animate, morph, or has moving parts- does that answer your question? I usually see dynamic as it relates to clothing. The wall prop included has the same textures as the maze and is intended (in part) to allow customization and moving parts.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    a first render with the mazedness :)

    dx_-_trapped4_-_Kopie.jpg
    1730 x 1125 - 438K
  • MarshianMarshian Posts: 1,462
    edited December 1969

    cosmo71 said:
    a first render with the mazedness :)

    Thanks for posting. Nice mix of textures with the stone and skin.
    I hope she makes it out of there but it's not looking good.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    marshian said:
    cosmo71 said:
    a first render with the mazedness :)

    Thanks for posting. Nice mix of textures with the stone and skin.
    I hope she makes it out of there but it's not looking good.

    oh she will :) she is Dixie and these creatures will soon know that, too :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    aaand...the image has the titel "dx - trapped" dx stands for Dixie but "trapped" says nothing about who is trapped :) Dixie or the creatures :)

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    just seconds later

    dx_-_trapped5_-_Kopie.jpg
    1730 x 1125 - 410K
  • Sfariah DSfariah D Posts: 26,277
    edited December 1969

    marshian said:
    is this a static maze or a dynamic maze?

    It is static in that it will not animate, morph, or has moving parts- does that answer your question? I usually see dynamic as it relates to clothing. The wall prop included has the same textures as the maze and is intended (in part) to allow customization and moving parts.

    i have seen at least one movie where the maze changes while the maze runner is trying to finish the maze. a wall moves and the maze is different.

    also i was wondering if the maze can be customized to make it different.

  • MarshianMarshian Posts: 1,462
    edited March 2015

    @cosmo71 Thanks for posting your renders. Most of my promo illustrations are wide shots. I had hoped to see some closer renders like this from other artists. Nice!

    Post edited by Marshian on
  • beachlegsbeachlegs Posts: 489
    edited December 1969

    Here is my first try with Daz 4.7 and the wonderful mazedness, Would like to know how to make a bigger image in Daz this is 600 by 600.

    Maze.jpg
    600 x 600 - 155K
  • MarshianMarshian Posts: 1,462
    edited December 1969

    Here is my first try with Daz 4.7 and the wonderful mazedness, Would like to know how to make a bigger image in Daz this is 600 by 600.

    Found this for you: http://www.daz3d.com/forums/discussion/50654/

  • beachlegsbeachlegs Posts: 489
    edited December 1969

    Thank you marshian that will be a great help :)

  • How well does this work in IRAY?

  • MarshianMarshian Posts: 1,462
    There will be the standard texture conversions of tiling, bump, and displacement...If you want to go to that detail. The effect that will not work is a layer of glowing ubervolume above the lava that only works in 3Delight. The tiling for this model is specific so make sure to take note of the settings if you're going to convert it to iray surface. Post here with any other questions, I'm glad to help.
  • manekiNekomanekiNeko Posts: 1,405

    i've already been owning https://www.daz3d.com/amazeing-journey-around-the-world for a while, but recently Mazedness has been on sale a lot. it looks pretty similar but still different - tho i really suck at comparisons. i think Mazedness has different textures, like the stones.. or what? so i wondered if there was a point buying a similar, older non-iray product if i already own the "recent version"... what is exactly the difference, besides the iray thing?

  • MarshianMarshian Posts: 1,462

    Hi manekiNeko. I made both products. Simply put, and for many reasons, stick with the one you have. The older one is a strong product but it is for 3Delight. 

  • manekiNekomanekiNeko Posts: 1,405
    Marshian said:

    Hi manekiNeko. I made both products. Simply put, and for many reasons, stick with the one you have. The older one is a strong product but it is for 3Delight. 

    haha, i love simple, clear, short answers! thanks @Marshian ^^

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