Bump/Displacement/Normal

SnapperTrxSnapperTrx Posts: 22
edited December 1969 in Technical Help (nuts n bolts)

So I'm messing around with Normal Maps (NM) and I have some previous models set up that have bump/displacement maps. I created some NMs for them, but now I am wondering, when using a NM do I also want to keep the bump/displacement maps? Does the NM remove the need for the other two? Thanks for any input.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,828
    edited December 1969

    The normal map does much the same job as the bump map. It won't, unlike the displacement, create true changes in the geometry. Whether you want to keep the displacement separate from the normal/bump depends on how important the actual relief is.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Another thing that can be done is to adjust one (usually the normal map) so it is lacking in fine details...for a skin that would be the pores and fine lines. The use the bump map for the fine details, as it can be adjusted. Displacement maps are for the details you want to show up in a shadow...or cast a shadow.

    Now if you were baking the normal maps from a high res model, I would probably just go with the normal map or displacement map

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